@alcy @xr reality
We are not seeing broad acceptance. Pricing is part of it.
It not anything about how many articles are created or read.
It is about the actual state of the industry.
VR has been rolling along for 7 years that we have had a product that folks could use and afford.
And it lacks content to make the masses (as per the article I quoted and my own statements over the past 2 years).
AR glasses are just now on the scene and has virtually no content and is not really affordable by the masses.
Worse yet, I don't expect it to be affordable for 3-5 years at a minimum. Then the content issue.
I am not saying it will never get there, it's just much longer than most of you think.
I originally pictured AR really breaking out in 2021-2023 but I'm starting to think it's much longer than I imagined.
There is a lot of content that can be regurgitated from VR and that helps but still way off the mark we need to drive broad names sales from new startups. Thus far it has been a 'big boys' game. they don't need your names. Last year VR & AR name sales did not make 1/2 percent of the overall market. I don't expect them to ever surpass 3% at it's peek. But not if all of it is made and controlled by a number you can count with your fingers.
Many of the articles that have hyped many of you up are investor related messaging and is always forward looking if you actually now what that means.
I have a background with those investment opportunities and understand some of the parts of the puzzle required for this to 'click'. Sorry to say that while they are falling into place, the rate is very slow.
Most of that comes from the cost to get started and a reason to pay as much for this stuff.
But better than that I have been part of a few high tech start-ups from the ground floor.
I understand it better than most of the crap put out there for your consumption.
And I'm not advising anyone to dump their names, but dump your junk because the wait is long.
It might help speculation on our names if we seen 1 or 2 7 figure sales in the same year, but I'm not holding my breath.
Aside from that, I do expect a very good improvement with the stand-alone VR goggles.
Most are of a much better cost and should get the ball rolling the way we would like to have seen it 2 years ago.
There are just to many missing parts for this to 'roar'.