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Holo vs VR vs MR vs AR vs any other reality (All realities)

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VRdommy

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From microsoft

https://www.microsoft.com/en-us/garage/blog/2018/01/garage-reality-room-arrives/

D6260939-8223-45A0-9D6A-5899EC8ECA99.png
 
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Are we all going to continue to be subjected to a screenshot/post of everyone who uses and defines the term anywhere online ?
If you are making a case for something, put some words to that effect.
But I see no NEWS value. Outside of someone new used the term online.
That is not what domains are about.
You are playing search results over search terms.
 
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Thinking more deeply about the future of immersive gambling. My new prediction is that the overwhelming majority of VR gambling will be a failure.

I think that gambling will not take off in virtual reality as big as it will in AR, with the exception of a couple of Second life style, social casinos that are fully immersive with avatars walking around. Then it's more about social than gambling.

Otherwise I think more gambling will take place in AR. Some casino games are not social and would be over kill to make fully immersive in VR, like slots. Why would anyone want VR slots and have their vision of real life blocked by a jungle or whatever made up background? Similar goes for poker and roulette. It could be that VR Gambling could be eventually seen as a pointless gimmick.

If a game's basic point won't benefit from it being fully immersive, people MAY find it unnecessary and a distraction from what they really came for. And mayl prefer AR over being essentially blindfolded with screens strapped to their faces, preventing getting them from doing other things while gambling, the same way they would now. If a new way of doing something doesn't make things easier and it's not a convenience... it could be a complete failure.
 
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Thinking more deeply about the future of immersive gambling. My new prediction is that the overwhelming majority of VR gambling will be a failure.

I think that gambling will not take off in virtual reality as big as it will in AR, with the exception of a couple of Second life style, social casinos that are fully immersive with avatars walking around. Then it's more about social than gambling.

Otherwise I think more gambling will take place in AR. Some casino games are not social and would be over kill to make fully immersive in VR, like slots. Why would anyone want VR slots and have their vision of real life blocked by a jungle or whatever made up background? Similar goes for poker and roulette. It could be that VR Gambling could be eventually seen as a pointless gimmick.

If a game's basic point won't benefit from it being fully immersive, people MAY find it unnecessary and a distraction from what they really came for. And mayl prefer AR over being essentially blindfolded with screens strapped to their faces, preventing getting them from doing other things while gambling, the same way they would now. If a new way of doing something doesn't make things easier and it's not a convenience... it could be a complete failure.

Still holding on to VR Gambling domains anyway :smuggrin:

No crystal balls....
 
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Thinking more deeply about the future of immersive gambling. My new prediction is that the overwhelming majority of VR gambling will be a failure.

I think that gambling will not take off in virtual reality as big as it will in AR, with the exception of a couple of Second life style, social casinos that are fully immersive with avatars walking around. Then it's more about social than gambling.

Otherwise I think more gambling will take place in AR. Some casino games are not social and would be over kill to make fully immersive in VR, like slots. Why would anyone want VR slots and have their vision of real life blocked by a jungle or whatever made up background? Similar goes for poker and roulette. It could be that VR Gambling could be eventually seen as a pointless gimmick.

If a game's basic point won't benefit from it being fully immersive, people MAY find it unnecessary and a distraction from what they really came for. And mayl prefer AR over being essentially blindfolded with screens strapped to their faces, preventing getting them from doing other things while gambling, the same way they would now. If a new way of doing something doesn't make things easier and it's not a convenience... it could be a complete failure.

ImmersiveGambling / HologramsCasino
 
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Thinking more deeply about the future of immersive gambling. My new prediction is that the overwhelming majority of VR gambling will be a failure.

I think that gambling will not take off in virtual reality as big as it will in AR, with the exception of a couple of Second life style, social casinos that are fully immersive with avatars walking around. Then it's more about social than gambling.

Otherwise I think more gambling will take place in AR. Some casino games are not social and would be over kill to make fully immersive in VR, like slots. Why would anyone want VR slots and have their vision of real life blocked by a jungle or whatever made up background? Similar goes for poker and roulette. It could be that VR Gambling could be eventually seen as a pointless gimmick.

If a game's basic point won't benefit from it being fully immersive, people MAY find it unnecessary and a distraction from what they really came for. And mayl prefer AR over being essentially blindfolded with screens strapped to their faces, preventing getting them from doing other things while gambling, the same way they would now. If a new way of doing something doesn't make things easier and it's not a convenience... it could be a complete failure.
So,
Are you saying AR may be better because you can play poker while watching football on TV ?
Or Play a slot while driving down the roadway ?
A quality experience is normally one that consumes all of your senses and attention !

I think you have passed judgement on the tech's that should be left for applications to define the quality of the experience.
You can not know the quality of the wood in the forest without knowing what the trees are.

But until someone breaks $1K on a quality AR HMD, I really don't think it matters much.
 
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So,
Are you saying AR may be better because you can play poker while watching football on TV ?
Or Play a slot while driving down the roadway ?
A quality experience is normally one that consumes all of your senses and attention !

I think you have passed judgement on the tech's that should be left for applications to define the quality of the experience.
You can not know the quality of the wood in the forest without knowing what the trees are.

But until someone breaks $1K on a quality AR HMD, I really don't think it matters much.

You just have to look at how people gamble online today to know what they might prefer in the future. Normal, healthy people talk and do other things while they gamble, with the exception of games that require a lot of strategy of course and those games may have more niche success in VR but you have to admit that AR is more, not less, because it can "consume all of your senses" while not completely isolating you from your surrounding environment, allowing you to engage both the virtual and reality.
 
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So,
Are you saying AR may be better because you can play poker while watching football on TV ?
Or Play a slot while driving down the roadway ?
A quality experience is normally one that consumes all of your senses and attention !

I think you have passed judgement on the tech's that should be left for applications to define the quality of the experience.
You can not know the quality of the wood in the forest without knowing what the trees are.

But until someone breaks $1K on a quality AR HMD, I really don't think it matters much.

It's worth noting that it could be a misconception that people want all of their senses consumed while gambling. You have to wonder if that's contrived from the hype machine or if it's what people really want.

Gamers are usually the ones who want to be completely immersed into their games, not gamblers.

Sometimes we get so lost in our vision of how a new technology *can* be used that we forget what the actual benefits will be to the user.

There is no benefit to a slots player being blind folded with a screen strapped to his face incapable of seeing his real life surrounds, so naturally he would prefer partial immersion in AR. Same with other casino games played solo and maybe even social casino games.
 
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There is no benefit to a slots player being blind folded with a screen strapped to his face incapable of seeing his real life surrounds, so naturally he would prefer partial immersion in AR. Same with other casino games played solo and maybe even social casino games.

Some people like to be fully immersed though and escape into a different reality rather than just projecting a slot machine onto your own wall, that's what i like most about the potential of VR.

But as for headsets in general it's not always going to be the case though is it? Just like AR switching from tablet/smartphones to glasses the ultimate aim for VR is to go from headset to glasses, so the question is what will these glasses be called as they will probably do both VR/AR?

As said in the past i think they will just be called 'VR' (a term everyone is familiar with) as it will just be a natural progress of VR each year.
 
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Some people like to be fully immersed though and escape into a different reality rather than just projecting a slot machine onto your own wall, that's what i like most about the potential of VR.

But as for headsets in general it's not always going to be the case though is it? Just like AR switching from tablet/smartphones to glasses the ultimate aim for VR is to go from headset to glasses, so the question is what will these glasses be called as they will probably do both VR/AR?

As said in the past i think they will just be called 'VR' (a term everyone is familiar with) as it will just be a natural progress of VR each year.

I have to admit... Projecting 2D slots onto the wall is the last way I'd expect AR slots to look like lol, especially from the demos I've seen.

VR "glasses"? Another interesting statement. I understand that VR headsets will shrink, but glasses? As in transparent lenses in a frame??
 
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Well I think you can already probably gamble, watch sports, watch Netflix in your VR headset all at the same time, and if you can't, you soon will.

Also, the ultimate endpoint is glasses or contact lenses that can perfectly digitally represent the real external environment (as Intel project Alloy and their 'merged reality' was a very early stab at). The 'viewer' will be able to seemlessly filter in and out whatever parts of the real world he wants to. I guess this is what Microsoft's ultimate vision of mixed reality is.
 
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Picked up AvatarsVR in King the other day, pleased with that one! :D
 
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Holographies / Holographed

AiFi’s Holo Messenger Lets Your iPhone Make Holographic Selfies

AiFi hopes to make its mark with a couple of augmented reality apps that will enable you to make, among other things, holographic selfies with your smartphone.


The company showed off the tech off CES 2018, the big tech trade show in Las Vegas this week. The idea is to let you use the Wonderlens and Holo Messenger apps to play with your image and transport yourself to a location in the name of cool or funny art.

It works on any iPhone and iPad. You can pretend to explore the murky deep under the ocean, go to outer space, or visit one of the ancient wonders of the world with the simple and easy-to- use smartphone apps.

Both apps run on tech from AiFi, a computer vision startup based in Silicon Valley. The apps deliver your own AR creations in real time with images that are more carefully cut and edited.

Read more: https://uploadvr.com/aifis-holo-messenger-lets-iphone-make-holographic-selfies/

 
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I was looking back at last years posts... pg38+ ...it's always interesting looking back.

1 more CES behind us. I would say Qualcomm was the big winner this year.
Why?
More products containing their tech & chips were at the show as well as their branded products.
And nobody would be likely to challenge Qualcomm's definition of XR at CTA's working group at the convention. They all use their chips, except Intel. All of the VR standalones out and due out are based on a snapdragon. I believe that the GO and Focus will be on the new 845. And even in driverless tech. We may have to wait some weeks to read that new ANSI.
But,
I thought we might see more in the way of AR hardware announcements. Not yet ready for prime time.
It means very little though. Most of these AR Glasses coming are not something likely to end up under some child's xmas tree for the cost. Going to have to sell to adults with money.
That's going to take compelling apps. Gotta have the hardware first.

Amazon and Vuzix seem to have created a AR partnership, for now... perhaps a future buy-out ?
(likely I think) Amazon has been very interested in AR for over 2 years. And I don't totally agree with this recent news story .
http://www.gulf-times.com/story/577989/Amazon-is-said-to-explore-AR-as-VR-gets-a-lifeline
 
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360VRTV / 360Films / 360VRApp / 360VRSeries

360films makes for a great brand name and there could already be companies by that name if you haven't checked.
 
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So this years big add-on techs are 6DOF and WiGig and perhaps EyeTracking has to be on top of the list to come. We will have to wait and see on that one. All of these 'could likely be' in a Vive-2 .
http://en.brinkwire.com/93604/tobii-proves-that-eye-tracking-is-vrs-next-killer-feature/

It does appear VRChat has had some quick growth as of late... Impressive !
https://www.roadtovr.com/vrchat-blasts-past-1-million-installs-amidst-skyrocketing-meme-economy/
No secrete I still think these forms of socialVR will be king in he end.
But for now, it's like they are a bike with training wheels. I'm quite certain these type things will become much better as consumer computing power goes up

We haven't herd from StarBreeze for a while... till now as Sundance gets ready to start
https://www.vrfocus.com/2018/01/sta...on-experience-hero-to-sundance-film-festival/
 
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