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Virtual Reality Domains (VR)

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Im betting big bucks on VR domains have a great future and with the big boys buying up VR companies, mainstream is a stones throw away.....

Lots of VR+keyword.com taken years ago and I noticed this sale a week or so back -

VRTechnology.com $3688

This was a steel and I can soon see everything from VRPoker / VRCasinos / VRShopping / VRBrowsing / VRTours / VRWorlds / etc etc....having a high price tag even now at the start of VR hitting mainstream...

I have just paid $x,xxx for a name but will not be showcasing as the domain is in escrow at present....

Feel free to showcase your VR domains If you like...

Cheers



Related Thread: Adult Virtual Reality (VR) Discussion
 
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The views expressed on this page by users and staff are their own, not those of NamePros.
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Good question!

For the right answer we need to check the VR as innovation and we need to check the VR tech early adopters too:

The VR early adopters are definietly the game and adult industries as well as the tourism. This is the answer for your question.

Where is the money in VR tourism? Museum tours and such? I don't think that will be a lucrative market as that type of stuff usually becomes free in one way or another.

Sure, lots of people will want to check out the Eiffel tower in VR. But that will never replace a trip to Paris. People travel to experience new things, meet people, eat new food, party and relax. Not just to sight see.

My point is that the real money in VR tourism will be in MARKETING destinations.
 
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Where is the money in VR tourism? Museum tours and such? I don't think that will be a lucrative market as that type of stuff usually becomes free in one way or another.

Sure, lots of people will want to check out the Eiffel tower in VR. But that will never replace a trip to Paris. People travel to experience new things, meet people, eat new food, party and relax. Not just to sight see.

My point is that the real money in VR tourism will be in MARKETING destinations.

VR Travel & Tourism will be huge and it's already being used

http://www.techrepublic.com/article/9-industries-using-virtual-reality/
http://www.cnbc.com/2016/01/08/virtual-reality-devices-could-transform-the-tourism-experience.html
http://www.lonelyplanet.com/news/2016/04/11/travel-tourism-virtual-reality/


Advertising and Marketing will be huge as will as mentioned beore
http://www.mbryonic.com/best-vr/
 
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Which VR sub-industry do you guys think will be the biggest, most adapted and LUCRATIVE?

Gambling
Games
Movies/Video/live
Medical
Education
Tourism
Adult Entertainment

???
Definetly sll of them, snd real estate
 
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Where is the money in VR tourism? Museum tours and such? I don't think that will be a lucrative market as that type of stuff usually becomes free in one way or another.

Sure, lots of people will want to check out the Eiffel tower in VR. But that will never replace a trip to Paris. People travel to experience new things, meet people, eat new food, party and relax. Not just to sight see.

My point is that the real money in VR tourism will be in MARKETING destinations.

Virtual reality in the Travel industry is a real :) game changer,
and this rich industry have money to buy good quality domain names.

Let's See Those Stats!
Direct and total contribution of travel and tourism to the global economy from 2006 to 2015

$7.17 trillion U.S. dollars

https://www.statista.com/statistics...urism--total-economic-contribution-worldwide/

The big opportunity for VR will be helping consumers make decision about where to travel, according to analysts at tourism market research firm Phocuswright.

"Travel expands our minds and helps push our imagination,
VR combines storytelling with technology, two things that are important to next generation travellers."


Matthew Carroll, vice president of Marriott Hotels


Here you can find other nice economical case studies for VR tourism:
http://www.cnbc.com/2016/01/08/virtual-reality-devices-could-transform-the-tourism-experience.html
 
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This may be my wishful thinking here, but one interesting aspect of VR is that it will add the possibility of playful activities in nearly dairy industry that its used in.

I think that VR gaming has the potential to spread into other industries and attract people to play games that normally wouldn't.... Especially in social environments in VR.

VR Games could be a lot bigger than what's forseeable today....

But again, this could be my wishful thinking brain speaking here lol.... Sometimes it's easy to see what you want to see, which is why it's good to get second opinion :-D
 
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Travel
(United Kingdom)
20161021_163406.png
 
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The big opportunity for VR will be helping consumers make decision about where to travel, according to analysts at tourism market research firm Phocuswright.

Yes. Marketing :)
 
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After doing some research on the gaming and gambling software industry, I decided to take a chance with the domains below.

VRCasinoSoftware
VRCasinoSoft
VRPokerSoftware
VRPokerSoft
VRGamblingSoftware
VRGamingSoftware


dot com
 
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I think that VR gaming has the potential to spread into other industries and attract people to play games that normally wouldn't.... Especially in social environments in VR.

I think they'll be a lot of interactivity in VR, where users inside VR can get involved (shows/cooking/painting etc). I'm not sure all this will be classed as 'games' though, i think they will be classed as 'experiences'.

Here's hoping anyway.
 
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I think they'll be a lot of interactivity in VR, where users inside VR can get involved (shows/cooking/painting etc). I'm not sure all this will be classed as 'games' though, i think they will be classed as 'experiences'.

Here's hoping anyway.

Agreed!
 
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FrontVRow

Thought this would be an excellent brandable for a company/site streaming sports events, concerts etc in virtual reality.
 
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Which VR sub-industry do you guys think will be the biggest, most adapted and LUCRATIVE?

Gambling
Games
Movies/Video/live
Medical
Education
Tourism
Adult Entertainment

???

Pretty much agree with this list, I'd probably add 'Art' i think thats going to be massive in VR and take away 'Medical' i think that industry is more suited to AR/MR.
 
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FrontVRow

Thought this would be an excellent brandable for a company/site streaming sports events, concerts etc in virtual reality.
VRFrontRow - 360FrontRow .coms
 
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VRFrontRow - 360FrontRow .coms

Nice. Having already sampled pre-recorded VR sports footage myself, I'm in no doubt watching events in 360/VR will become massive in the near future.
 
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Which VR sub-industry do you guys think will be the biggest, most adapted and LUCRATIVE?
Gambling
Games
Movies/Video/live
Medical
Education
Tourism
Adult Entertainment
???
I think that is a item of changing scope over time. Looking at it from a VR Names View.
So the real question is when peak interest /demand and development happens.

(The one you forgot...)
And That would be Social VR which I expect to be the largest group in the end.
Both by number and by valuation over the next 10 yrs.
We have more dev'ing to be done before Social VR really becomes a 'want to do' thing.

Much of the tech that makes those cool things possible, are not going to be delivered at the same time.
But it will be ever changing over time. So the best demand and valuation this year will be different in the following year. And a lot of it depends on how cool the software gets.
Something none of us have control over. It's in the DEV's hands.
That is creativity we all have yet to see.
EDIT: When one dev make a good deal of money at one niche, it creates a storm of other dev's to out-do him. Trying to get a piece of that pie.Could be things to do we have not thought of yet.
 
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The word "version" is used in almost all occidental languages, therefore the grammatical order is correct with vr from the left for some and right for others,

just I reg:

versionvr - com
 
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I think that is a item of changing scope over time. Looking at it from a VR Names View.
So the real question is when peak interest /demand and development happens.

(The one you forgot...)
And That would be Social VR which I expect to be the largest group in the end.
Both by number and by valuation over the next 10 yrs.
We have more dev'ing to be done before Social VR really becomes a 'want to do' thing.

Much of the tech that makes those cool things possible, are not going to be delivered at the same time.
But it will be ever changing over time. So the best demand and valuation this year will be different in the following year. And a lot of it depends on how cool the software gets.
Something none of us have control over. It's in the DEV's hands.
That is creativity we all have yet to see.

But where will the money in social VR come from? Right now companies like Facebook make their money from advertising, right? I assume this will also be the case for social VR. So marketing will really be the money niche. Games should also be big in social VR. But "social" in itself doesn't really make money.
 
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If we are talking about the niche that will require the most domain names I think it's adult without a doubt. Simply because there are endless sub genres within that field, each catering to a specific audience.
 
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If we are talking about the niche that will require the most domain names I think it's adult without a doubt. Simply because there are endless sub genres within that field, each catering to a specific audience.

I'd agree with that. Once VR cameras become affordable and easy to use, I think you'll find new VR p*rn sites popping up 'virtually' every day. Any decent adult-related VR domain will be in demand, maybe not for mega bucks, but for a reasonable profit at least.
 
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But where will the money in social VR come from? Right now companies like Facebook make their money from advertising, right? I assume this will also be the case for social VR. So marketing will really be the money niche. Games should also be big in social VR. But "social" in itself doesn't really make money.
Of course advertising is the online biz model. But one never knows what other angles might be played.
Without going into marketing very far,
I have seen some of the proposed methods of future advertising in VR. I can say some of them you might not realize it is actually advertising. Monetize tech is still being worked out for VR.
While I have seen a bunch of stuff, you might not ever know when someone is making a profit on you.
Yes that is a bit sneaky isn't it. Many have been doing things like it in films for decades.
But those marketers have a much better understanding of what folks respond to now-a-days. They are inside your head, so-to-speak.

I might just remind anyone to re-look the history of chat-rooms.
First text based, then voice followed by video and now VR. That is just one small sample of SocialVR.
I remember the demand growth for names as each came along and was replace by the next.
It is a virtual world and becomes whatever the maker wants it to be.
Adult and the others can also be Social Oriented in VR.
So any other market can also be a social environment.
Personally, I am a bit anti-social. But it is clear that more dev's will be putting effort in this arena and we will not see good results till home computer speeds double. Anyone can compete with a FaceBook online.
I look forward to seeing the 'BETTER IDEAS' that are home grown if not bought-out.
 
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Guys check out the trend for "VR" in blue!!! :) :) :) Source: Google.com/trends This bump I guess is due to the PlayStation VR release. The PlayStation VR Outsold The PS4 In Japan!!! Read more at http://kotaku.com/the-playstation-vr-outsold-the-ps4-in-japan-1788056540

Screen Shot 2016-10-21 at 2.46.37 PM.png


EDIT: The search volume on July 29th 2016 for the keyword "VR" was 1,830,000 /month on Google and partners. On August 23 it was at 2,240,000 times/month! Can anyone check the Google Adwords Keyword Tool how much the exact match search is now for Google and partners? My account is limited to 1M - 10M due to the Google Update! Thanks.
 
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Where is the money in VR tourism? Museum tours and such? I don't think that will be a lucrative market as that type of stuff usually becomes free in one way or another.

Sure, lots of people will want to check out the Eiffel tower in VR. But that will never replace a trip to Paris. People travel to experience new things, meet people, eat new food, party and relax. Not just to sight see.

My point is that the real money in VR tourism will be in MARKETING destinations.

Museum ? this is a very small part of it...there is much more business to do promoting hotels and resort :)
 
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Guys check out the trend for "VR" in blue!!! :) :) :) Source: Google.com/trends This bump I guess is due to the PlayStation VR release. The PlayStation VR Outsold The PS4 In Japan!!! Read more at http://kotaku.com/the-playstation-vr-outsold-the-ps4-in-japan-1788056540

Show attachment 41635

EDIT: The search volume on July 29th 2016 for the keyword "VR" was 1,830,000 /month on Google and partners. On August 23 it was at 2,240,000 times/month! Can anyone check the Google Adwords Keyword Tool how much the exact match search is now for Google and partners? My account is limited to 1M - 10M due to the Google Update! Thanks.
This is one of those quirks that you may have a hard time telling the truth on when Google changes the way they track some things.
Most likely, since they are in process of removing analytic spam. With some of the methods used by those dreary folks, I'm sure it had a effect on search reports.

I communicated with them a few months ago that I was dropping out if they did not get a handle on that A-spam and start tracking it myself. I don't think I was alone. I just can't get the demographic data myself.
It was way more work removing the unwanted data to get real numbers than the 3 dozen email accounts I have and made it not worth the time.. Not really their fault but it is a matter of value of my time.,
since I can get most numbers myself without the A-spam. Using them is more a convenience issue that they were loosing..

But I see they are getting a handle on that. I'm sure it has more to do with them cleaning up their numbers.
 
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