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Virtual Reality Domains (VR)

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Im betting big bucks on VR domains have a great future and with the big boys buying up VR companies, mainstream is a stones throw away.....

Lots of VR+keyword.com taken years ago and I noticed this sale a week or so back -

VRTechnology.com $3688

This was a steel and I can soon see everything from VRPoker / VRCasinos / VRShopping / VRBrowsing / VRTours / VRWorlds / etc etc....having a high price tag even now at the start of VR hitting mainstream...

I have just paid $x,xxx for a name but will not be showcasing as the domain is in escrow at present....

Feel free to showcase your VR domains If you like...

Cheers



Related Thread: Adult Virtual Reality (VR) Discussion
 
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The views expressed on this page by users and staff are their own, not those of NamePros.
Sold bolt//VR// com on Godaddy, offer/counter. Low XXX. Paid ~20 on GD closeouts a few months ago. I've definitely noticed an uptick in interest/offers recently on my VR names.
 
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Awesome, we've got a ton of VirtualReality + (sports) names: baseball, basketball, soccer, tennis, football, boxing all in KING

I have VRFootballMatch.com, VRLiveMatch.com and LiveMatchVR.com. Now there is a public auction for them @ godaddy with a starting price of 300$.
Come on and make offers, they have exciting potential.

They are awesome names. I do believe VR will be better with time, as virtual reality will just become VR...kind of the way TV evolved. Still, you have ultra premium names. Only thing better imo is VRbaseball, VRfootball...etc, but who owns those? The coming years should be fun and rewarding for virtual reality.
 
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Sold bolt//VR// com on Godaddy, offer/counter. Low XXX. Paid ~20 on GD closeouts a few months ago. I've definitely noticed an uptick in interest/offers recently on my VR names.

good stuff!
things like boltVR VRbolt etc.. are nice little brandables.. that one day will be worth more for sure.. bit like my recent beastVR,com sale..... those are nice short little domains for VR products.. services.. new hardware.. or other site projects.. its all open out there with many possibilities.. sky is limit.

I dropped some as I have too many things..
but kept around a few.. .com:

VRbutton

armorVR

VRarmor
(declined around $300 on it recently... kinda reminds me of recent sale for 2k.. of VRshield...maybe a bit less qualirty but similar.. so I think it has future potential for more)

VRazor

VRsplash

VRflex

flipVR


and few more........... but I dropped a few too!
 
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hi guys,
does anyone know at what price ended the auction of VREN.com in SN-NJ?.
I left it in $1300 aprox.
 
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hi guys,
does anyone know at what price ended the auction of VREN.com in SN-NJ?.
I left it in $1300 aprox.
$1,372
 
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Virtual reality and augmented reality is the future of online casinos

There was a stir in online gambling industry a couple of years back which talks about Virtual Reality games. With advancements in technology, the Virtual and Augmented Reality gaming is taking off. The future of online casinos seems to be bright with the industry gaining a steady momentum. The number of bets from the VR and AR online casinos is all set to grow to £423 million as per few reports by the year 2021.

Virtual Reality – The future of online casinos

Online gambling generates £3 billion annually in the UK as per the recent statistics. This figure is set to grow with the launch of more VR and AR online casinos. Online casinos go through constant evolution and growth. VR and AR online casinos have opened up a new spectrum of the base of players, thereby augmenting the annual growth in the industry by 10%. The inception of AR and VR will draw in more players and widen the horizons of the online gaming industry. People would be more comfortable playing from the comfort of their home instead of spending money to step out.

VR portals offer numerous benefits to the online gambling industry as far as marketing opportunities and customer experiences are concerned. VR transports the players to exciting locations without having to leave their home. Online and mobile casinos are drawing groups of players by enhancing their offerings. Few online casino game providers have started developing AR and VR-based casino games. This makes it easier to guess the future of online casinos.

With VR becoming the next big thing in the technology sector, the online gambling industry is getting quickly adapted to the major changes in the technology landscapes. It would not be wrong to expect big things from VR as it is bound to be the future of online casinos. Microgaming is leading the industry when it comes to VR gaming.

Pokemon Go created a stir in the mobile gaming industry. This fresh new take on gaming, a lot of developers are reviving their games to adapt to the latest trends in the industry. Pokemon Go makes use of augmented reality, which is an innovative technology that adds virtual components in a physical environment. Gaming developers can make use of real backdrops with the aid of this technology for interacting with the players through game characters. AR permits games to be played anywhere. The best thing is the experience offered is unique each time.

More and more developers in the online gambling industry are aware of the popularity of VR games. This has compelled them to adopt the technology in their offerings as well. Slot games can be made more engaging and advanced with the aid of augmented reality. At Spinzwin Casino one can have the real enjoyment of all online games in one place.

Microsoft is rolling out Hololens which can have a profound impact in the world of augmented reality. The headset being offered by them is much more advanced than what is being currently offered in the online gambling industry. Hololens can prove to be beneficial for casual games such as casino titles. Cutting edge developments are triggering massive growth in the VR and AR online casinos. This makes the future of online casinos quite evident. Infinity Augmented Reality Inc., in collaboration with Google, is set to change the way casino games are played online. Although there are challenges ahead, the future of online casinos seems to be bright.
 
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bHaptics' TactSuit is VR haptic feedback done right

Every now and then, we come across a new attempt to bring haptic feedback to VR, but we've yet to see one that's fully convincing; those that are still around tend to be both pricey and far from ready for the market. Well, this is apparently no longer the case thanks to bHaptics. At HTC Vive X demo day in Shanghai, I got some hands-on time with this Korean startup's TactSuit, a wireless kit consisting of a haptic mask (which is a rarity), two haptic sleeves and a haptic vest. The fascinating part here is that it comes with a total of 87 feedback points, which is a lot more generous than what the other suits offer. It'll also cost less than its direct competitor, Nullspace VR's $549 Hardlight suit which only has 16 feedback points.

The TactSuit's 87 feedback points are powered by eccentric rotating mass vibration motors. These actuators are distributed as follows: there are seven on the face, 20 on the front of the vest, another 20 on the back, and 20 on each sleeve. The obvious advantage with such a high density of feedback points is that games can be programmed with refined haptic feedback for a more immersive experience.

In other words, rather than feeling one large pad vibrating somewhere on your body, you can actually make out the cutting lines of, say, a sword or even claws from an enemy creeping up behind you. To take this to the next level, games can even be programmed so that the same cutting pattern can be mirrored to both sides of the haptic vest, in order to simulate the feel of one being cut in half. Lovely, isn't it?

bHaptics-5.jpg


More at: https://www.engadget.com/2017/07/02/bhaptics-tactsuit-vr-haptic-feedback-htc-vive-x-demo-day
 
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good stuff!
things like boltVR VRbolt etc.. are nice little brandables.. that one day will be worth more for sure.. bit like my recent beastVR,com sale..... those are nice short little domains for VR products.. services.. new hardware.. or other site projects.. its all open out there with many possibilities.. sky is limit.

I dropped some as I have too many things..
but kept around a few.. .com:

VRbutton

armorVR

VRarmor
(declined around $300 on it recently... kinda reminds me of recent sale for 2k.. of VRshield...maybe a bit less qualirty but similar.. so I think it has future potential for more)

VRazor

VRsplash

VRflex

flipVR


and few more........... but I dropped a few too!
VRShield was owned by FX i think.
 
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bHaptics' TactSuit is VR haptic feedback done right

Every now and then, we come across a new attempt to bring haptic feedback to VR, but we've yet to see one that's fully convincing; those that are still around tend to be both pricey and far from ready for the market. Well, this is apparently no longer the case thanks to bHaptics. At HTC Vive X demo day in Shanghai, I got some hands-on time with this Korean startup's TactSuit, a wireless kit consisting of a haptic mask (which is a rarity), two haptic sleeves and a haptic vest. The fascinating part here is that it comes with a total of 87 feedback points, which is a lot more generous than what the other suits offer. It'll also cost less than its direct competitor, Nullspace VR's $549 Hardlight suit which only has 16 feedback points.

The TactSuit's 87 feedback points are powered by eccentric rotating mass vibration motors. These actuators are distributed as follows: there are seven on the face, 20 on the front of the vest, another 20 on the back, and 20 on each sleeve. The obvious advantage with such a high density of feedback points is that games can be programmed with refined haptic feedback for a more immersive experience.

In other words, rather than feeling one large pad vibrating somewhere on your body, you can actually make out the cutting lines of, say, a sword or even claws from an enemy creeping up behind you. To take this to the next level, games can even be programmed so that the same cutting pattern can be mirrored to both sides of the haptic vest, in order to simulate the feel of one being cut in half. Lovely, isn't it?

bHaptics-5.jpg


More at: https://www.engadget.com/2017/07/02/bhaptics-tactsuit-vr-haptic-feedback-htc-vive-x-demo-day

Yup, these haptic/VR suits are coming on strong... Years ago I thought about the idea of using the term "tactile" or "tact" to brand haptic gear and such... I wasn't sure if it would ever catch on, but I took a punt on a few names... One of which is...

"Tact Games" (A natch to go with your "TactSuit", no?!;))
 
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VRShield was owned by FX i think.

I think this was his before 2k recent sale. which was by another owner.
I think FX sold it for XX
so not much.

even he could not predict a 2k.. it happens.. imo a whole bunch of suprise unpredictable sales will occur in VR in future... on names we are dropping now cause we see no potential or becasue they are not premium or very average... or that we are selling cheap now.... but thta's domaining.. suprise averge keyword sales are pretty much always impossible to predict.

we can already put a pretty long list of VR domain sales to demonstrate just that. I expect this list to get much longer in years to come.
 
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Yup, these haptic/VR suits are coming on strong... Years ago I thought about the idea of using the term "tactile" or "tact" to brand haptic gear and such... I wasn't sure if it would ever catch on, but I took a punt on a few names... One of which is...

"Tact Games" (A natch to go with your "TactSuit", no?!;))

I own a pretty solid longtail here..

VirtualRealityHaptics
 
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bHaptics' TactSuit is VR haptic feedback done right

Every now and then, we come across a new attempt to bring haptic feedback to VR, but we've yet to see one that's fully convincing; those that are still around tend to be both pricey and far from ready for the market. Well, this is apparently no longer the case thanks to bHaptics. At HTC Vive X demo day in Shanghai, I got some hands-on time with this Korean startup's TactSuit, a wireless kit consisting of a haptic mask (which is a rarity), two haptic sleeves and a haptic vest. The fascinating part here is that it comes with a total of 87 feedback points, which is a lot more generous than what the other suits offer. It'll also cost less than its direct competitor, Nullspace VR's $549 Hardlight suit which only has 16 feedback points.

The TactSuit's 87 feedback points are powered by eccentric rotating mass vibration motors. These actuators are distributed as follows: there are seven on the face, 20 on the front of the vest, another 20 on the back, and 20 on each sleeve. The obvious advantage with such a high density of feedback points is that games can be programmed with refined haptic feedback for a more immersive experience.

In other words, rather than feeling one large pad vibrating somewhere on your body, you can actually make out the cutting lines of, say, a sword or even claws from an enemy creeping up behind you. To take this to the next level, games can even be programmed so that the same cutting pattern can be mirrored to both sides of the haptic vest, in order to simulate the feel of one being cut in half. Lovely, isn't it?

bHaptics-5.jpg


More at: https://www.engadget.com/2017/07/02/bhaptics-tactsuit-vr-haptic-feedback-htc-vive-x-demo-day
Thanks, maybe I should let them know about my VRBodysuit/s names. I have approached a couple of similar companies in the past without success, although one of them did at least respond.
 
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only reporting:
MagicVR.com auction ended at $828 DC now
 
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only reporting:
MagicVR.com auction ended at $828 DC now

Thanks for posting this (y)

I've been thinking about auctioning off a similar name:-

2zz3n1l.jpg

What marketplace did it sell on?
 
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MagicVR.com auction ended at $828 DC now
I was one of the bidders, but I was hoping to get it for $59 as a single bidder:xf.smile:
Great domain name, google shows a lot of end users for it.
What marketplace did it sell on?
It's a dropcatch.com, backorder service. The domain was deleted few days ago from the registry.
 
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