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Virtual Reality Domains (VR)

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Im betting big bucks on VR domains have a great future and with the big boys buying up VR companies, mainstream is a stones throw away.....

Lots of VR+keyword.com taken years ago and I noticed this sale a week or so back -

VRTechnology.com $3688

This was a steel and I can soon see everything from VRPoker / VRCasinos / VRShopping / VRBrowsing / VRTours / VRWorlds / etc etc....having a high price tag even now at the start of VR hitting mainstream...

I have just paid $x,xxx for a name but will not be showcasing as the domain is in escrow at present....

Feel free to showcase your VR domains If you like...

Cheers



Related Thread: Adult Virtual Reality (VR) Discussion
 
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The views expressed on this page by users and staff are their own, not those of NamePros.
Samsung quietly acquired VR app studio VRB, sources say for $5.5M

Samsung has been bullish on virtual reality hardware, hoping that its early moves in headsets and devices to shoot content will give it a stronger position in the space as (and if!) it continues to expand to more applications and users. Now TechCrunch has learned that as part of that effort, it’s also made an acquisition. Samsung quietly bought a New York-based startup called VRB, which has developed several apps to capture and view 360-degree content. Sources tell us that it paid $5.5 million in the deal.

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VRB itself appears to have worked on a mixture of services in the general area of VR. It described itself as a “social VR platform centered around user expression and novel methods of communication”, and it filled that out with both B2C and B2B products — a double-purpose route we’ve seen other startups take, since it helps them both build a platform and provide a proof of concept for that tech.

On the consumer side, VRB had developed two apps, one a “social city” called VRB Home and the other a 360-degree photo-sharing app called VRBFoto. The latter you can see in live VR apps for Oculus and VR Gear.

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Although third parties have been slowly developing their own content, by buying VRB, Samsung appears to be putting an investment into building its own content and tools to develop it, too.

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But in a left-turn, VRB appears to be the first VR startup that Samsung has acquired (or at least the first that’s been uncovered), although there are rumors of more purchases related to VR in the pipeline, and there are yet other acquisitions Samsung has made that fit into the wider VR ecosystem, such as its acquisition of cloud computing firm Joyent and automotive electronics firm Harman for its connected car efforts.

https://techcrunch.com/2017/06/16/samsung-quietly-acquired-vr-app-studio-vrb-sources-say-for-5-5m
 
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More content for consumers:

VR_Communication_banner.jpg


IKEA Australia launches first virtual reality store

“The Ikea Virtual Reality store has been developed to support our online shopping service. We know that it’s important for customers to see and experience our home furnishings range. Ikea has recently made a move towards online retailing, but we want to offer the full Ikea store experience to our online shoppers,” Ikea Australia multichannel specialist Malcolm Haylett said in a statement.

“Through the innovative tool you can stand in a room-set and visualise it as if you were there in person, and you can for example, see our full range of sofas or beds at a glance. In the Ikea Virtual Reality Store you self-navigate the experience as if you walking an Ikea store.”

http://homes.nine.com.au/2017/06/16...-launches-first-big-box-virtual-reality-store

http://www.ikea.com/au/en/catalogue-2017/VR_Experience.html
 
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Can anyone recommend a good VR domain Broker?
 
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Can anyone recommend a good VR domain Broker?

I don't think they want to handle VR domains
unless you have some super premium expensive stuff
you just give your lead to say an afternic agent and they can go from there.. for common brokers they are ......decent.

what are you rtying to sell?
 
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I don't think they want to handle VR domains
unless you have some super premium expensive stuff
you just give your lead to say an afternic agent and they can go from there.. for common brokers they are ......decent.

what are you rtying to sell?

I'll pm u
 
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Do You mind sharing the name?

Thanks

It's a bit early to say right now but I've had interest from 2 parties one of which has very deep pockets and don't want to blow it.
 
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couple new folio additions today.....com:

how about some great piece of hardware in future for VR... I can already see it...... or just some cool VR game.. driving.. shooting.. etc..... or simply rage management simulations and VR help.. or aught else!

RAGE VR

and now... how about we let's get ready to celebrate in VR... your events.. marriages.. or your death! so much to celebrate in life huh? life is cool.

VR CELEBRATION
 
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If you are right in five years many domains will be sold.

Some domainers have already sold many domains, I think my friend @dnvia is at the head of sales, many thousands of dollars already.

If you are right and in five years VR is mainstream means that year after year vr will be more important and more and more domains will be sold.

So, if you are right, I believe that this year will sell some domains, 2018 many more, 2019 even more, .....

It is clear that some names will be able to make a good sale soon, others will have to wait until vr is mainstream, and others will never sell.

And as always, sales will depend on the quality of the names and the price that is put to them.

I personally could sell many domains now, but at a price that, today, I am not willing to accept.

For example, I have received many offers from members of this thread and have only accepted one from @NamePov by two names.

I am convinced that, sooner rather than later, I will begin to receive worthy offers that I will accept without any problem.

Every day that passes, you have no doubt, your vr domains charge more value, you do not lose money waiting with good domain names, even if the renewal rates are high

Good luck to everyone.

Why is virtual reality taking so long to take off?

Experts point to several reasons behind the slow adoption — the technology can cause motion sickness and it is costly. It’s also been hard getting people to try it, developers said. And showing virtual reality experiences on flat screens doesn’t give people a good enough taste of how different the experience really is.

https://www.washingtonpost.com/news...g-so-long-to-take-off/?utm_term=.fa746ba2e170
 
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Tobii Expands Eye-Tracking Technology to Virtual Reality

There's a saying, "the eyes are the windows to the soul." But thanks to Tobii, they're becoming so much more. During a recent meeting with the eye-tracking company, I learned about the the latest advances in the technology, which will enable even more immersive interaction with game characters, and potentially change the way we play in virtual reality.

To date, Tobii's technology has been used in certain games, such as Deux Ex: Machina Divided, to allow you to control the camera position with your eyes and set up your aim. During my demo, I saw the next stage of eye-tracking tech -- Awareness. Typically, when you're playing a game, the non-playable characters (NPCs) typically aren't making eye-contact with you, even if you're looking or talking to them. Awareness changes all that by causing NPCs to look in your direction as soon as your gaze settles on them.

The eye-tracking tech allows for immediate reaction from NPCs, as I learned during a demo title called Reflections. Although it seems like such a small thing, having other characters in the game world actually acknowledge really heightens the immersion factor, especially in dialogue scenes.

But Tobii isn't stopping with traditional gaming. The company also has its eyes on the burgeoning virtual reality market, embedding its sensors into a pair of HTC Vive VR goggles.If Tobii can bring its camera and aim controls to virtual reality titles, it will make things a lot easier VR players. Instead of having to turn your entire body to look at another part of the environment, you could just look around as you would normally. Using your eyes to aim could also cut down on any potential nausea.

http://www.tomsguide.com/us/tobii-virtual-reality,news-25332.html
 
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HTC on Vive year two: Going wireless, phone VR, and making room-scale bigger

At E3 2017, VR felt like it had matured. With no major hardware announcements, we instead saw a focus on high-profile games beginning to bubble up to the surface, with Sony and Bethesda making big splashes with their offerings. We can tell you now, Doom VFR is surprisingly good.

HTC was at the show to flaunt a few demos for upcoming titles and support announcements from partners like Bethesda. As we've now marked the one-year anniversary of the Vive being on sale, we sat down with Vive's GM Daniel O'Brien to talk about what's happened so far, and what HTC wants to do with VR in year two.

On taking stock of year one
PS VR might be top dog in the high-end VR sales numbers right now, but Vive is estimated to be outpacing Oculus. It went out the gate with both motion controls and room scale, two things Oculus had to catch up on, which has helped Vive stay a few feet ahead.

"We haven't released our headset sales numbers but we can say confidently that we hit our year one goal," said O'Brien. "We feel really confident about market share and how we penetrated the market, and we're on track for year two."

Excitingly, we're also beginning to see more fleshed out, AAA games hit these VR platforms, whether that's Resident Evil 7, Fallout 4 or Star Trek: Bridge Crew. "I think we're now in a space where we're beginning to see the effects of what we did in year one with AAA studios," said O'Brien. "They can't just turn games like an indie can, now we're seeing the maturity of content come to fruition. There's more to come this year."

On going wireless and the Vive 2
At E3 we got to try out Intel's wireless Vive solution, which will eventually be made available as an add-on for the headset. We're also seen a version built by Chinese startup TPCast, and O'Brien said that HTC is currently working through the steps to get this launched in the US and Europe.

"Initially, the wireless in 2017 we think it will be optional, people will be able to add it on," he said. "We think in 2018 it will still be optional, but it could get to the point where we start thinking about how to solve the problem for the mass consumer, we have to solve some of those bigger problems. It has to be tetherless, it has to be easier to set up. Those are things we're thinking about for future products."

"Right now as we're dealing with early adopters and innovators. We're working through all those solutions, but the most important thing is making sure that it works and it works properly. I think we've landed on those key beats for the initial consumer, adopter and developers, and then we start to think of new products in the way of solving it for the next customer."

O'Brien added that HTC intends to keep working with a range of partners to try out different ideas. "The thing about eye tracking and wireless and even just tracker solutions, we're gonna open ourselves up to work with a wide breadth of people, not really narrowing ourselves down to, hey this is the one and only solution, it's built in and then it's fragmented."

"If we keep it open we get a lot more experimentation, we get a lot more advancement in the innovation a lot more quickly. It's allowing the market to control the speed of the innovation rather than us trying to control it all."

On the Daydream headset
Back at Google I/O a standalone HTC Vive headset, built in partnership with Google, stole a lot of the spotlight. So why is it choosing to go for a total standalone option?

"We're building it with the Vive brand and the Vive ecosystem and the same mentality," said O'Brien, "but it's a Daydream product from a runtime and a software backend and store [perspective], and on that we wanted to partner with Google to look at a different experience that we could deliver on that promise of VR with. And thats really still important - having that ability to move around a little bit still and engage in the content.

The headset will run on Daydream content and use a new type of movement tracking called World Sense, which won't require the basestations of the Vive.

On the possibility of smartphone VR
Of course VR is just one of HTC's interests - remember it has a pretty big investment in smartphones too. But why haven't we seen it bring the two together?

"Right now we're still looking at the market and what's valuable. There's an opportunity there for an introduction to what is VR, but the Vive brand - we want it to represent the best experience at whatever layer we enter the market. So if we're to do mobile, we want it to be a really compelling experience for consumers that makes sense and is a good move from the brand. So we take the time to make sure the product is right and make sure the developer community feels like it's right for them."

On staying away from exclusives
There's been much discussion on the merits and drawbacks for securing exclusives in VR. On the one hand, it helps developers find money in an embryonic industry; on the other, it stops those games reaching the optimum amount of headsets. To date, the Vive has avoided exclusive deals, and O'Brien promises the plan is to keep doing so.

"No, we're not doing any exclusives, we don't think that's the right thing to do for the market. To lock somebody down to your platform is not healthy for the developer and so they need to be as widely distributed as they can. They need to get their brand and content and experience out there.

On ambitions for AR
"We haven't really talked to anyone about AR yet, on what we're thinking," said O'Brien. "That's an area we're always keeping our eye on. We've been looking at AR since the year before we talked about even what we were doing in VR, so we've been working on AR for three plus years. When we have something to talk about there we will."

On making the Vive room scale even bigger
The Vive's best feature is its room-scale technology, letting you pace around in a (limited) play area. O'Brien said the plan is to make this space bigger with a second version of the Base Stations.

"We feel very strongly the we have delivered the best room scale tracking experience available and that will continue. We've even started to talk about basestation 2.0 which is going to expand the area. We haven't announced what that size would be but its initially going to give you a much larger space."

So, will we all need to find bigger houses? "It's not always about consumer," O'Brien responded. "Base Station 1.0 and the size of that absolutely handles consumer [VR] in your house, whereas Base Station 2.0 might handle your developer space or might handle your car room showroom, or might handle your development engineering space. There are other use cases that need larger tracking areas that aren't necessarily consumer focused."

https://www.wareable.com/htc/htc-vive-state-of-play-year-two-interview-567
 
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Huge renewal fees ahead...
Sell, renew and then sell some more and save for renewals.
I hope I'm wrong and it comes earlier but by what I'm reading especially from the tech giants it's still got 5-10+ before mainstream use.
I think Hololens will definitely help VR out (y)
 
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onlinevrshop - com
eshopvr - com
vrshopapp - com
 
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If you are right in five years many domains will be sold.

Some domainers have already sold many domains, I think my friend @dnvia is at the head of sales, many thousands of dollars already.

If you are right and in five years VR is mainstream means that year after year vr will be more important and more and more domains will be sold.

So, if you are right, I believe that this year will sell some domains, 2018 many more, 2019 even more, .....

It is clear that some names will be able to make a good sale soon, others will have to wait until vr is mainstream, and others will never sell.

And as always, sales will depend on the quality of the names and the price that is put to them.

I personally could sell many domains now, but at a price that, today, I am not willing to accept.

For example, I have received many offers from members of this thread and have only accepted one from @NamePov by two names.

I am convinced that, sooner rather than later, I will begin to receive worthy offers that I will accept without any problem.

Every day that passes, you have no doubt, your vr domains charge more value, you do not lose money waiting with good domain names, even if the renewal rates are high

Good luck to everyone.
I totally agree. Great VR domain keywords will continue to sell easily. When you look a most recent sales VR domains have been sold to other domain investors.

@dnvia most likely does very well as he's willing to put in the hard work and reach out to other end users and domainers. I'm stoked for him and love seeing his sales. @FX also has high value VR sales :xf.smile:

I absolutely love VR and know the huge future potential it has as I'm seeing it first hand on how some of it is currently being used in healthcare.

Reading a lot about VR on LinkedIn and most of the major players think around 10yrs before mainstream.

I already have one VR domain in negotiations in the low $xx,xxx so there definitely is very good sales potential (y)

IMO if a domainer or end user wants to purchase a VR domain and there is good ROI then I'm happy to sell.

I just hope those newbies who read this thread that purchase very speculative VR domains understand it will take some time to sell or if they ever will.

I'm the biggest fan of VR and hope we all do extremely well :xf.smile:

I'm spending about $3.5k annually in VR renewals and sometimes I under sell a few good VR domains to make it happen. I've managed to stay cash flow positive marginally.

Some people on this thread will be burning cash by what I have seen registered and I don't wish it upon anyone to go into significant debt.

The great think about this forum is we all have our own point of views and some can significantly contribute to our success :xf.smile:
 
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I totally agree. Great VR domain keywords will continue to sell easily. When you look a most recent sales VR domains have been sold to other domain investors.

@dnvia most likely does very well as he's willing to put in the hard work and reach out to other end users and domainers. I'm stoked for him and love seeing his sales. @FX also has high value VR sales :xf.smile:

I absolutely love VR and know the huge future potential it has as I'm seeing it first hand on how some of it is currently being used in healthcare.

Reading a lot about VR on LinkedIn and most of the major players think around 10yrs before mainstream.

I already have one VR domain in negotiations in the low $xx,xxx so there definitely is very good sales potential (y)

IMO if a domainer or end user wants to purchase a VR domain and there is good ROI then I'm happy to sell.

I just hope those newbies who read this thread that purchase very speculative VR domains understand it will take some time to sell or if they ever will.

I'm the biggest fan of VR and hope we all do extremely well :xf.smile:

I'm spending about $3.5k annually in VR renewals and sometimes I under sell a few good VR domains to make it happen. I've managed to stay cash flow positive marginally.

Some people on this thread will be burning cash by what I have seen registered and I don't wish it upon anyone to go into significant debt.

The great think about this forum is we all have our own point of views and some can significantly contribute to our success :xf.smile:

I totally agree. Great VR domain keywords will continue to sell easily. When you look a most recent sales VR domains have been sold to other domain investors.

@dnvia most likely does very well as he's willing to put in the hard work and reach out to other end users and domainers. I'm stoked for him and love seeing his sales. @FX also has high value VR sales :xf.smile:

I absolutely love VR and know the huge future potential it has as I'm seeing it first hand on how some of it is currently being used in healthcare.

Reading a lot about VR on LinkedIn and most of the major players think around 10yrs before mainstream.

I already have one VR domain in negotiations in the low $xx,xxx so there definitely is very good sales potential (y)

IMO if a domainer or end user wants to purchase a VR domain and there is good ROI then I'm happy to sell.

I just hope those newbies who read this thread that purchase very speculative VR domains understand it will take some time to sell or if they ever will.

I'm the biggest fan of VR and hope we all do extremely well :xf.smile:

I'm spending about $3.5k annually in VR renewals and sometimes I under sell a few good VR domains to make it happen. I've managed to stay cash flow positive marginally.

Some people on this thread will be burning cash by what I have seen registered and I don't wish it upon anyone to go into significant debt.

The great think about this forum is we all have our own point of views and some can significantly contribute to our success :xf.smile:

Exiting times ahead and I feel truly blessed to be part of it early on.

I've already decided to drop at least 90% of what one I regged but I'm more than happy with the few I'll be keeping for the next 4-5 years.

It's not that I don't think they will sell, but the few I like exite me I would prefer to enjoy the ride and hopefully make a few good sales without too much of a gamble.

If I had of listened to you guys and read the thread properly I would of saved myself enough to cover renewals for the ones I'm keeping the next 5 years but hey ho, like my grandma said 'you've got to break a few eggs to make a cake' or was it 'kiss a few frogs to find your prince'

Some of you guys are going to kill it and I wish you every success!

Bring it on! :)
 
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As a native English speaker, I'm personally not a big fan of:

VR + Verb
VR + Adjective
VR + Adverb

But I think we can all agree that the below can be good, depending on the words:

VR + Noun
Noun + VR
Adjective + VR

And very rarely:

Verb + VR
Adverb + VR
 
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