Yep. Also it (the Lenevo headset) will have front facing cameras to enable mixed reality.
Another article :
http://m.windowscentral.com/lenovo-has-made-its-own-windows-holographic-vr-headset
And a really interesting reader comment :
http://m.windowscentral.com/lenovo-has-made-its-own-windows-holographic-vr-headset#comment-2664472
VR and MR are going to merge over time.
See-through devices (like HoloLens) will probably gain pixel occlusion, the ability to stop real-world light from going to a pixel, allowing for solid and dark holograms and complete VR mode when needed.
At the same time, opaque devices (the first wave of Windows Holographic HMDs), which are based on standard VR-type screens, have all the sensors for room-mapping like HoloLens, and could perform a composed-MR, basically just taking the video feed from front cameras and merge it with computer-generated images to provide a real-world view within VR.
If you look at Sulon Q demo video at http://sulon.com/ , you'll see exactly this, a software-composed-MR based on standard VR screens and stereo depth+RGB cameras. Note this approach provides a much less natural view of the real world, but does provide a benefit over HoloLens, it can distort the real world view by simply processing the video feed. A crumbling wall could really show pieces with the real wall surface as their texture moving from their real positions.
Until both devices merge, the software-composed MR could be a good trade-off for people who mostly want immersive gaming and immersive holographic desktop, but occasionally want to use MR.
Fully agree.
I have said more than once that they were
all headed to the same place.
Last time in this thread Oct 6
https://www.namepros.com/posts/5771614/
If you look at Lenovo's HMD as well as many others that will follow this year, you probably will not see much difference in them or the next release from Oculus being the Santa Cruz.
But I'm sure some of them may be/have wireless tether and perhaps eye tracking.
They all resemble the Intel Alloy in the way they work even though more of them will be based on the Qualcomm Snapdragon which is about the same, only with cheaper components.
In this way that you get AR/MR type of display that is totally in a closed VR visual environment and if you rely on the imposed definition of what VR/AR/MR is, it does not fit the mold.
So are they going to deny it is AR/MR and/or give it a new name?
Using front facing cameras to capture the real world for overlay is a much more reliable method until they can make a good high contrast projector for a lensed device in a "high light environment".
It's one of the challenges that Magic Leap must also overcome. Even though they use Retina Projectors straight into the eye. I'm sure they will come up with a method for high brightness situations. But perhaps not on the first release outside of self-tinting lenses.
Call them what you want but they will indeed do all of the formats by definition. Intel may have correctly defined these as 'MERGED' for the present rendition of the hardware. But still no indication for that acceptance in names. I expect this hardware format to be dominate for the next 4 years anyway.
The end result is still more types of good experiences are possible, what ever they call them.
And Microsoft has properly positioned itself as the center for interaction between devices and formats.