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Holo vs VR vs MR vs AR vs any other reality (All realities)

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360VRCam(s) - Spatial .Audio

LG updates the 360 Cam with Spatial Audio

The LG 360 Cam was released at the beginning of 2016, and gave users a slightly cheaper alternative to the big name brands for recording in a virtual reality format, with the camera receiving a number of high ratings. Thanks to a compact design that doubled as a handgrip, and an easy to use app that allowed you to preview your video, it became a hit with users. But LG have decided that was not good enough, after today announcing that the 360 Cam is going to be receiving a “Spatial Audio” software update. What this means is that the sound changes depending on the direction you are facing giving users the audio illusion of standing in the center of the recorded video. The software update is available now, with a full installation guide provided in the official press release below:

Read more: http://www.techroot.co.uk/lg-updates-360-cam-spatial-audio/
 
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HolographicHMD

This is Lenovo’s Windows Holographic VR headset

Lenovo just showed us its first VR headset, a prototype device that works with Microsoft’s Windows Holographic platform. Next to other tethered PC headsets like the Oculus Rift or the HTC Vive, it’s noticeably smaller and lighter — Lenovo says it’s targeting around 350g for the final product’s weight versus the Vive’s 555g. The design is also pretty comfortable, taking heavy inspiration from PlayStation VR’s approach and suspending the lenses in front of the user’s eyes rather than securing them in place with a strap.

The headset uses two 1440 x 1440 OLED panels for its display, making it higher resolution than both the Rift and the Vive. Unfortunately the prototype isn’t functional just yet, so we can’t comment on how this works out in practice — there’s more to VR image quality than pure screen resolution.

Read more: http://www.theverge.com/ces/2017/1/...t=entry&utm_medium=social&utm_source=linkedin
 
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HolographicHMD

This is Lenovo’s Windows Holographic VR headset

Lenovo just showed us its first VR headset, a prototype device that works with Microsoft’s Windows Holographic platform. Next to other tethered PC headsets like the Oculus Rift or the HTC Vive, it’s noticeably smaller and lighter — Lenovo says it’s targeting around 350g for the final product’s weight versus the Vive’s 555g. The design is also pretty comfortable, taking heavy inspiration from PlayStation VR’s approach and suspending the lenses in front of the user’s eyes rather than securing them in place with a strap.

The headset uses two 1440 x 1440 OLED panels for its display, making it higher resolution than both the Rift and the Vive. Unfortunately the prototype isn’t functional just yet, so we can’t comment on how this works out in practice — there’s more to VR image quality than pure screen resolution.

Read more: http://www.theverge.com/ces/2017/1/...t=entry&utm_medium=social&utm_source=linkedin

This is starting to sound promising for my:

HolographicHeadset.com

Also interesting to see you'll be able to use some of Microsoft's holo software without owning the HoloLens.
 
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yes, everybody needs
holoapplications.com
(;
 
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I just love all the CES Pre-Release /Pre-Show Info !

But HTC and Oculus are both absent. If they have anything new to say, it'l be after the CES Hype.
http://www.techplz.com/ces-2017-facebook-no-show-oculus-hints-vr-losing-steam/177604/

NOLO Positional tracking for even mobile that is Vive Lighthouse Like.
http://www.roadtovr.com/nolo-mobile-vr-positional-tracking-system-compatible-steamvr-ces-2017/

Among the things I'm looking for/at closely are the many new forms of input devices for control.
Some will be popular and become options in forthcoming software and others will just evaporate.
They increase the capabilities and the experiences possible.
 
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More CO's for Eye Tracking.
http://www.financialmirror.com/newsml_story.php?id=63282

And add one more for Face Tracking (good for SocialVR) $349 Dev Kit
http://uploadvr.com/binaryvr-begins-shipping-first-dev-kit-facial-tracking-solution/
Some good stats inside that article.

Don't see a bunch of names for the add-on tech except some category killers perhaps.
Much of it will change from being a add-on to being built-in very quickly.
But because this is not format specific... FACETRACKERS is worth a chance.
I have chanced worse. A longer shot I must admit.
 
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This is starting to sound promising for my:

HolographicHeadset.com

Also interesting to see you'll be able to use some of Microsoft's holo software without owning the HoloLens.

Yep. Also it (the Lenevo headset) will have front facing cameras to enable mixed reality.

Another article : http://m.windowscentral.com/lenovo-has-made-its-own-windows-holographic-vr-headset

And a really interesting reader comment : http://m.windowscentral.com/lenovo-has-made-its-own-windows-holographic-vr-headset#comment-2664472

VR and MR are going to merge over time.
See-through devices (like HoloLens) will probably gain pixel occlusion, the ability to stop real-world light from going to a pixel, allowing for solid and dark holograms and complete VR mode when needed.
At the same time, opaque devices (the first wave of Windows Holographic HMDs), which are based on standard VR-type screens, have all the sensors for room-mapping like HoloLens, and could perform a composed-MR, basically just taking the video feed from front cameras and merge it with computer-generated images to provide a real-world view within VR.

If you look at Sulon Q demo video at http://sulon.com/ , you'll see exactly this, a software-composed-MR based on standard VR screens and stereo depth+RGB cameras. Note this approach provides a much less natural view of the real world, but does provide a benefit over HoloLens, it can distort the real world view by simply processing the video feed. A crumbling wall could really show pieces with the real wall surface as their texture moving from their real positions.

Until both devices merge, the software-composed MR could be a good trade-off for people who mostly want immersive gaming and immersive holographic desktop, but occasionally want to use MR.
 
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Picked up and added just a couple new year additions for 2017

Xremail.com

ircasino.com

irglasses.com

I liked these names and i try to always buy what i like regardless
 
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Yep. Also it (the Lenevo headset) will have front facing cameras to enable mixed reality.

Another article : http://m.windowscentral.com/lenovo-has-made-its-own-windows-holographic-vr-headset

And a really interesting reader comment : http://m.windowscentral.com/lenovo-has-made-its-own-windows-holographic-vr-headset#comment-2664472

VR and MR are going to merge over time.
See-through devices (like HoloLens) will probably gain pixel occlusion, the ability to stop real-world light from going to a pixel, allowing for solid and dark holograms and complete VR mode when needed.
At the same time, opaque devices (the first wave of Windows Holographic HMDs), which are based on standard VR-type screens, have all the sensors for room-mapping like HoloLens, and could perform a composed-MR, basically just taking the video feed from front cameras and merge it with computer-generated images to provide a real-world view within VR.

If you look at Sulon Q demo video at http://sulon.com/ , you'll see exactly this, a software-composed-MR based on standard VR screens and stereo depth+RGB cameras. Note this approach provides a much less natural view of the real world, but does provide a benefit over HoloLens, it can distort the real world view by simply processing the video feed. A crumbling wall could really show pieces with the real wall surface as their texture moving from their real positions.

Until both devices merge, the software-composed MR could be a good trade-off for people who mostly want immersive gaming and immersive holographic desktop, but occasionally want to use MR.
Fully agree.
I have said more than once that they were all headed to the same place.
Last time in this thread Oct 6 https://www.namepros.com/posts/5771614/

If you look at Lenovo's HMD as well as many others that will follow this year, you probably will not see much difference in them or the next release from Oculus being the Santa Cruz.
But I'm sure some of them may be/have wireless tether and perhaps eye tracking.
They all resemble the Intel Alloy in the way they work even though more of them will be based on the Qualcomm Snapdragon which is about the same, only with cheaper components.

In this way that you get AR/MR type of display that is totally in a closed VR visual environment and if you rely on the imposed definition of what VR/AR/MR is, it does not fit the mold.
So are they going to deny it is AR/MR and/or give it a new name?
Using front facing cameras to capture the real world for overlay is a much more reliable method until they can make a good high contrast projector for a lensed device in a "high light environment".
It's one of the challenges that Magic Leap must also overcome. Even though they use Retina Projectors straight into the eye. I'm sure they will come up with a method for high brightness situations. But perhaps not on the first release outside of self-tinting lenses.

Call them what you want but they will indeed do all of the formats by definition. Intel may have correctly defined these as 'MERGED' for the present rendition of the hardware. But still no indication for that acceptance in names. I expect this hardware format to be dominate for the next 4 years anyway.

The end result is still more types of good experiences are possible, what ever they call them.
And Microsoft has properly positioned itself as the center for interaction between devices and formats.
 
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I read a report yesterday that stated 250k GearVR's sold for xmas.
Here is a new one verified by Samsung for the whole 2016 and 5M sold.
http://www.polygon.com/2017/1/4/14172210/gear-vr-headsets-sales

And iMAX sets date for the first VR POD's in LA, USA this weekend !
http://variety.com/2017/digital/news/imax-los-angeles-vr-center-1201952532/
So you lucky dogs near LA can be the first to experience that StarVR with 210 degree FOV.

HTC and new Tracking module to track anything !
http://www.nasdaq.com/article/htc-t...ule-subscription-service-for-vive-vr-cm729608

CES has only started and there has been plenty of cool stuff on day one !
 
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I read a report yesterday that stated 250k GearVR's sold for xmas.
Here is a new one verified by Samsung for the whole 2016 and 5M sold.
http://www.polygon.com/2017/1/4/14172210/gear-vr-headsets-sales

And iMAX sets date for the first VR POD's in LA, USA this weekend !
http://variety.com/2017/digital/news/imax-los-angeles-vr-center-1201952532/
So you lucky dogs near LA can be the first to experience that StarVR with 210 degree FOV.

HTC and new Tracking module to track anything !
http://www.nasdaq.com/article/htc-t...ule-subscription-service-for-vive-vr-cm729608

CES has only started and there has been plenty of cool stuff on day one !
5m sold ? Or a percentage of that figure should say given away free Here in australia they gave them away for free with the phone launch i got my vr headset for free when i got the phone it was thrown in i only used it twice then sold it for $50 and i found vr doesn't work well especially when kids are involved and pulling at you and you just cant see them when you are stumbling around and you end up bumping into them and walls furniture etc.

All my friends who also got theres for free aswell from optus too when they got there phone And the vr headset was Given away free also found the same problem when you cant see whats happening around you in the virtual world especially with kids who are naturally curious as to what you are doing it ends in accidents . Ar allows you to be aware of what's around you and makes life easier especially when you have children.
 
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Asus unveiled (announced not shown) their new VR/AR smartphone with 8GB ram.
This is also based on the snapdragon hardware platform.
http://economictimes.indiatimes.com...rtphone-with-8gb-ram/articleshow/56355712.cms
I expect to see Samsung's S8 & Note8 as the same but perhaps with hand tracking.

'When' Apple releases their device, it should resemble this, in concept anyway, with their chips and specs.
But again, with the bulk production of oled screens for Apple (from Sharp?) not to be delivered till 2018, we may be waiting a bit longer for it unless they find a producer for them to fill the order for this year for at least one model. Here is a rumor on their search to fill that short order and perhaps a 2017 Apple VR/AR launch.
https://9to5mac.com/2016/12/29/apple-5-8-inch-amoled-iphone-samsung-display/

The skinny is that I think after this year, you won't be able to find a smartphone that is not VR/AR capable in a high end way because they will all be using 1G "made for VR chips" this go around.
All of the premium phones should be very capable this year.
I hope the app dev's can keep all the new users happy with things they might want to do.
 
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I give it a few weeks until someone makes an adult version of this, assuming they haven't already.

Well hopefully they will want to call it:

VR Adult Network

Or

VR Adult Community

;)
 
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Just one more to show the Social side of VR... VirZoom
There are plenty of announcements on this category to come.
http://www.chipchick.com/2017/01/virzooms-virtual-sports.html
DSC03867-620x413.jpg
 
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VR may fail again just like it did earlier. Potential market would be AI and AR
 
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VR may fail again just like it did earlier. Potential market would be AI and AR
Why would you expect it to fail? The market seems to be growing very healthily so far. I'd say those other two markets are definitely going to play a role in the future too, however. Even in tandem with VR.
 
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VR may fail again just like it did earlier. Potential market would be AI and AR

That is a true statement. But all else held equal (no world war 3) I think VR has reached critical mass especially with Gear VR's success. The question will no longer be whether it will fail or not but simply whether it fails to perform in a given quarter no different from cellphones. Industry experts and market analytics firms need to be more realistic with the numbers they are throwing around though. ex: PSVR failed to meet expectations when they had the numbers all wrong not to mention Playstation screwed up royally in their marketing of PSVR choosing the PS Pro over it. So no way in hell were they selling 2 million units in 2016.

As for AR, well, I don't think it has the sexappeal of VR :) but did just invest in ARStore/./com the other day for a pretty penny. I believe in a balanced overall portfolio approach and you got to leverage risk and in this biz you do that with quality names and portfolio diversity among other things. But VR is where it's at. It is so versatile.

my 2 cents
 
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That is a true statement. But all else held equal (no world war 3) I think VR has reached critical mass especially with Gear VR's success. The question will no longer be whether it will fail or not but simply whether it fails to perform in a given quarter no different from cellphones. Industry experts and market analytics firms need to be more realistic with the numbers they are throwing around though. ex: PSVR failed to meet expectations when they had the numbers all wrong not to mention Playstation screwed up royally in their marketing of PSVR choosing the PS Pro over it. So no way in hell were they selling 2 million units in 2016.

As for AR, well, I don't think it has the sexappeal of VR :) but did just invest in ARStore/./com the other day for a pretty penny. I believe in a balanced overall portfolio approach and you got to leverage risk and in this biz you do that with quality names and portfolio diversity among other things. But VR is where it's at. It is so versatile.

my 2 cents

I think the positive thing is that VR is evolving pretty fast.

When the mobile phone (brick) was first launced it only was adopted by a small percentage of people. The way mobile phones have evolved into the smartphones we use today and the impressive adoption rate is incredible.

If VR was going to stay in it's current state for the next 10 years I would be pretty worried. But truth is it won't.

Companies are already working on the next progression.

People keep saying 5 years, but I think within 3 years whatever tech preference you have VR/AR/MR you should be plesantly suprised.

I agree about a diversified portfolio and think you made a great purchase (obviously without knowing the purchase price).

Truth is last year was the first phase of VR. The mobile phone had many phases until it started turning into the essential device most of us now use on a daily basis.

This VR thread is what got me into tech domaining just over a year ago. I felt at that time the future potential of VR would be incredible. Today, that feeling remains the same ;)
 
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