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priced GestureInputDevice.com and GestureInputDevices.com - the next wave in computing!

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jacal1

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Its sort of a cross between a Wii and a mouse...

This article is sort of long but is the most comprehensive explanation out there.

You could own the generic!!

8/11/09

$140 for both

Here is a list from Wikipedia of the possibilities for use of a gesture input device:

  1. Sign language recognition. Just as speech recognition can transcribe speech to text, certain types of gesture recognition software can transcribe the symbols represented through sign language into text.[2]
  2. For Socially Assistive Robotics. By using proper sensors (Accelerometers & Gyros)worn on the body of a patient & by reading the values from those sensors robots can assist in patient rehabilitation. The best example can be stroke rehabilitation.
  3. Directional indication through pointing. Pointing has a very specific purpose in our society, to reference an object or location based on its position relative to ourselves. The use of Gesture Recognition to determine where a person is pointing is useful for identifying the context of statements or instructions. This application is of particular interest in the field of robotics. [3]
  4. Control through facial gestures. Controlling a computer through facial gestures is a useful application of Gesture Recognition for users who may not physically be able to use a mouse or keyboard. Eye tracking in particular may be of use for controlling cursor motion or focusing on elements of a display.
  5. Alternative computer interfaces. Foregoing the traditional keyboard and mouse setup to interact with a computer, strong Gesture Recognition could allow users to accomplish frequent or common tasks using hand or face gestures to a camera.
  6. Immersive game technology. Gestures can be used to control interactions within video games to try and make the game player's experience more interactive or immersive.
  7. Virtual controllers. For systems where the act of finding or acquiring a physical controller could require too much time, gestures can be used as an alternative control mechanism. Controlling secondary devices in a car, or controlling a television set are examples of such usage.[4]
  8. Affective computing. In Affective computing, gesture recognition is used in the process of identifying emotional expression through computer systems.
  9. Remote control. Through the use of gesture recognition, "remote control with the wave of a hand" of various devices is possible. The signal must not only indicate the desired response, but also which device to be controlled.[5][6]
 
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