- Impact
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Hi, I am offering online game programming and am open for quotes. I write all of my online games in PHP with a MySQL Backend. I have the skills to do the following and more:
-Shop
-Battle Engine
-Leveling System
-Message System
-Resources
-Simple Admin Panel
-Units (As many as you need, but rates will differ).
NOTES:
I currently program my games using 2 different techniques depending on how much time I want to spend and how many people will play the game. For up to 500 Players I can offer a standard streamlined code package for your game that will be simple enough for even people with little PHP knowledge to do some minor changes. If you plan on having between 500-1000 Players I can offer a much more complicated coding package that is more stable, but to modify it youll need advanced knowledge of Functions and/or OOP.
I custom program the whole game on a made to order system, so rates are as follows:
$50 - Initial Start
$10/Hour of Coding
I code at a good rate and I can finish an average module in 1 Hour and longer things such as the battle engine in about 4 Hours. The average game will cost at least $150, but I do not charge for debugging
-Game is covered for the 1st 4-Weeks under free debugging
-Date by which a workable game should be available is negotiated at the time of release.
-You are responsible to take care of your game and delete cheaters. I have spent over 20 Hours programming anti-cheating tools and "id10t" safegaurds to help protect my game, and of course I will install basic preventive measures, but stuff like hoax user accounts must be dealt with by you.
I can only do one game at a time and I prefer to talk via AIM or MSN about the game. Once a viewable version of the game is up %50 of current payment is due, %50 of total money at finished version, and the remaining %50 after the 1st month when the game is running good. SO EX:
Game costs $200 so $100 once a viewable version is up, but then I spend 2 Hours adding new units for you so now the price is $120 left so $60 once the game is finished and the remaining $60 after the 1st month.
-Shop
-Battle Engine
-Leveling System
-Message System
-Resources
-Simple Admin Panel
-Units (As many as you need, but rates will differ).
NOTES:
I currently program my games using 2 different techniques depending on how much time I want to spend and how many people will play the game. For up to 500 Players I can offer a standard streamlined code package for your game that will be simple enough for even people with little PHP knowledge to do some minor changes. If you plan on having between 500-1000 Players I can offer a much more complicated coding package that is more stable, but to modify it youll need advanced knowledge of Functions and/or OOP.
I custom program the whole game on a made to order system, so rates are as follows:
$50 - Initial Start
$10/Hour of Coding
I code at a good rate and I can finish an average module in 1 Hour and longer things such as the battle engine in about 4 Hours. The average game will cost at least $150, but I do not charge for debugging
-Game is covered for the 1st 4-Weeks under free debugging
-Date by which a workable game should be available is negotiated at the time of release.
-You are responsible to take care of your game and delete cheaters. I have spent over 20 Hours programming anti-cheating tools and "id10t" safegaurds to help protect my game, and of course I will install basic preventive measures, but stuff like hoax user accounts must be dealt with by you.
I can only do one game at a time and I prefer to talk via AIM or MSN about the game. Once a viewable version of the game is up %50 of current payment is due, %50 of total money at finished version, and the remaining %50 after the 1st month when the game is running good. SO EX:
Game costs $200 so $100 once a viewable version is up, but then I spend 2 Hours adding new units for you so now the price is $120 left so $60 once the game is finished and the remaining $60 after the 1st month.













