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discuss Baidu to enter metaverse: What it means for domain names?

NameSilo
Impact
804

Baidu readies for imminent metaverse app launch


If you look at this article, you would know that after Facebook, almost every other competitor in the search engine, social media and gaming space is eyeing, investing or developing a metaverse in some shape or form.

With Baidu entering the space, it is inevitable that Meta domain names would continue to see some traction. I anticipate that there would be activity in:
  • .COM, .CN, .IO extensions
  • English and Chinese languages having 'Meta' terms
  • Meta names are only going to be popular
What extensions do you think would be a good investment from 'meta' perspective, over a 5 years period?
 

redemo

Established Member
Impact
2,333

Baidu readies for imminent metaverse app launch


If you look at this article, you would know that after Facebook, almost every other competitor in the search engine, social media and gaming space is eyeing, investing or developing a metaverse in some shape or form.

With Baidu entering the space, it is inevitable that Meta domain names would continue to see some traction. I anticipate that there would be activity in:
  • .COM, .CN, .IO extensions
  • English and Chinese languages having 'Meta' terms
  • Meta names are only going to be popular
What extensions do you think would be a good investment from 'meta' perspective, over a 5 years period?
Dot meta would be a cool new domain name extension.
 
Impact
804
More money for ICANN
They could probably auction the rights to .Omn (for Omniverse) Imagine the rush for names like Meta.omn, Ai.omn, Ar.omn, Vr.omn, XR.omn etc
Lol but looks like meta is beyond that threshold. It's a one of the popular terms and .meta makes much more sense than any other new gTLDs that came up earlier.
 
Impact
6,768
Well the ideal meta verse is a VR experience but will end up as a AR experience as peoples brains cannot take alternate reality for long period without complications. Eg poor quality too many lumens burning eyes, or balance problems, nausea etc. Vr although around 30 years is still new. This is more like a rss for now.
 
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Dan Names

Account Closed (Disallowed)
Impact
81
Well the ideal meta verse is a VR experience but will end up as a AR experience as peoples brains cannot take alternate reality for long period without complications. Eg poor quality too many lumens burning eyes, or balance problems, nausea etc. Vr although around 30 years is still new.
not 100% correct but I give you credit for this.

I tried VR my own, and I did not face any issues as you have mentioned.

A friend of mine, uses VR since almost 2 years on a regular basis, and he says he likes shooter games a lot, as you can hide & aim like in real life, and not just by clicking a button...

However, he says, after 2 hours its more like you need a break.

You can still hang around in VR, but just with a lot less action; e.g. going to parties, stand up comedy shows etc and just enjoying the scenery.

If gaming in VR is more exhausting than gaming in front of your home desktop, then we have a big advantage here:

1 - kids move at least, and not sit on their chair
2 - after 2 hours of gaming in VR they are morst likely done...

At desktop, kids sit 4, 5 or more hours in front of the game, without making any break.


So, parents will be more likely to force their kids to play VR games, because of the two aspects I mentioned... :xf.wink:

We'll see.
 
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Impact
6,768
I didn't understand what you mean?

not 100% correct but I give you credit for this.

I tried VR my own, and I did not face any issues as you have mentioned.

A friend of mine, uses VR since almost 2 years on a regular basis, and he says he likes shooter games a lot, as you can hide & aim like in real life, and not just by clicking a button...

However, he says, after 2 hours its more like you need a break.

You can still hang around in VR, but just with a lot less action; e.g. going to parties, stand up comedy shows etc and just enjoying the scenery.

If gaming in VR is more exhausting than gaming in front of your home desktop, then we have a big advantage here:

1 - kids move at least, and not sit on their chair
2 - after 2 hours of gaming in VR they are morst likely done...

At desktop, kids sit 4, 5 or more hours in front of the game, without making any break.


So, parents will be more likely to force their kids to play VR games, because of the two aspects I mentioned... :xf.wink:

We'll see.
I have hundreds of hours of VR-1 helmet experience thanks to @CraigD but talking 20+ years ago and chundered (new word) many times.
 
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NameFu

Professional Design Services
Impact
1,703
not 100% correct but I give you credit for this.

I tried VR my own, and I did not face any issues as you have mentioned.

A friend of mine, uses VR since almost 2 years on a regular basis, and he says he likes shooter games a lot, as you can hide & aim like in real life, and not just by clicking a button...

However, he says, after 2 hours its more like you need a break.

You can still hang around in VR, but just with a lot less action; e.g. going to parties, stand up comedy shows etc and just enjoying the scenery.

If gaming in VR is more exhausting than gaming in front of your home desktop, then we have a big advantage here:

1 - kids move at least, and not sit on their chair
2 - after 2 hours of gaming in VR they are morst likely done...

At desktop, kids sit 4, 5 or more hours in front of the game, without making any break.


So, parents will be more likely to force their kids to play VR games, because of the two aspects I mentioned... :xf.wink:

We'll see.

Most experience nausea for the first few times and many never stop experiencing some nausea. It's recommended you take a break after 30 mins from vr not 2 hours. But maybe we have different sources of info.

Having a screen up to your face going to take some getting used to and a large portion of people will never like it, preferring AR and MR which enhances real life experiences rather than cut you off from real life.
 
biix