AR will be more informational, per education, medicine/healthcare, navigation, hospitality, sports, gambling, deals, shopping, web 3 whereas VR will be more metaverse, also web 3, games, entertainment, simulations
xr should remain the umbrella term...but just my guess.
- AR augments the real-world scene, whereas VR creates completely immersive virtual environments
- AR is 25% virtual and 75% real, while VR is 75% virtual and 25% real
- In AR no headset is needed, on the other hand, in VR, you need a headset device
- With AR, end-users are still in touch with the real world while interacting with virtual objects nearer to them, but by using VR technology, the VR user is isolated from the real world and is immersed in a completely fictional world
Both have an equal place in the future (as far as I'm concerned), depending on your applications IMO