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Holo vs VR vs MR vs AR vs any other reality (All realities)

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VRdommy

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The views expressed on this page by users and staff are their own, not those of NamePros.
@alcy @xr reality
We are not seeing broad acceptance. Pricing is part of it.
It not anything about how many articles are created or read.
It is about the actual state of the industry.
VR has been rolling along for 7 years that we have had a product that folks could use and afford.
And it lacks content to make the masses (as per the article I quoted and my own statements over the past 2 years).

AR glasses are just now on the scene and has virtually no content and is not really affordable by the masses.
Worse yet, I don't expect it to be affordable for 3-5 years at a minimum. Then the content issue.
I am not saying it will never get there, it's just much longer than most of you think.
I originally pictured AR really breaking out in 2021-2023 but I'm starting to think it's much longer than I imagined.

There is a lot of content that can be regurgitated from VR and that helps but still way off the mark we need to drive broad names sales from new startups. Thus far it has been a 'big boys' game. they don't need your names. Last year VR & AR name sales did not make 1/2 percent of the overall market. I don't expect them to ever surpass 3% at it's peek. But not if all of it is made and controlled by a number you can count with your fingers.

Many of the articles that have hyped many of you up are investor related messaging and is always forward looking if you actually now what that means.
I have a background with those investment opportunities and understand some of the parts of the puzzle required for this to 'click'. Sorry to say that while they are falling into place, the rate is very slow.
Most of that comes from the cost to get started and a reason to pay as much for this stuff.
But better than that I have been part of a few high tech start-ups from the ground floor.
I understand it better than most of the crap put out there for your consumption.

And I'm not advising anyone to dump their names, but dump your junk because the wait is long.
It might help speculation on our names if we seen 1 or 2 7 figure sales in the same year, but I'm not holding my breath.

Aside from that, I do expect a very good improvement with the stand-alone VR goggles.
Most are of a much better cost and should get the ball rolling the way we would like to have seen it 2 years ago.
There are just to many missing parts for this to 'roar'.
 
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@alcy @xr reality
We are not seeing broad acceptance. Pricing is part of it.
It not anything about how many articles are created or read.
It is about the actual state of the industry.
VR has been rolling along for 7 years that we have had a product that folks could use and afford.
And it lacks content to make the masses (as per the article I quoted and my own statements over the past 2 years).

AR glasses are just now on the scene and has virtually no content and is not really affordable by the masses.
Worse yet, I don't expect it to be affordable for 3-5 years at a minimum. Then the content issue.
I am not saying it will never get there, it's just much longer than most of you think.
I originally pictured AR really breaking out in 2021-2023 but I'm starting to think it's much longer than I imagined.

There is a lot of content that can be regurgitated from VR and that helps but still way off the mark we need to drive broad names sales from new startups. Thus far it has been a 'big boys' game. they don't need your names. Last year VR & AR name sales did not make 1/2 percent of the overall market. I don't expect them to ever surpass 3% at it's peek. But not if all of it is made and controlled by a number you can count with your fingers.

Many of the articles that have hyped many of you up are investor related messaging and is always forward looking if you actually now what that means.
I have a background with those investment opportunities and understand some of the parts of the puzzle required for this to 'click'. Sorry to say that while they are falling into place, the rate is very slow.
Most of that comes from the cost to get started and a reason to pay as much for this stuff.
But better than that I have been part of a few high tech start-ups from the ground floor.
I understand it better than most of the crap put out there for your consumption.

And I'm not advising anyone to dump their names, but dump your junk because the wait is long.
It might help speculation on our names if we seen 1 or 2 7 figure sales in the same year, but I'm not holding my breath.

Aside from that, I do expect a very good improvement with the stand-alone VR goggles.
Most are of a much better cost and should get the ball rolling the way we would like to have seen it 2 years ago.
There are just to many missing parts for this to 'roar'.
I have dropped along the way too. Cheers mate
 
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I'd imagine most of us in this thread are quite happy to read good news about the industry, so thank you @VRdommy for the valuable insight. It does help me keep my sentiments in check, and I'd expect others to feel the same.

I've mentioned XR to some folks in casual conversation and I am yet to encounter anyone (who isn't in tech/gaming industries) who knows much, if anything, about it. I think that's telling. I do think there are enough of these "big boys" you mention (Googs, Qualcomm, etc.) who have skin in the game, so it's not so much a question of "if", but "when" and "how" these technologies will come on the scene. Personally, I think the latter, "how", is the more relevant of the two questions.

As the more-expert members in here surely know better than I do, these technologies don't seem ripe for mass consumer adoption anytime soon, but I wouldn't be surprised if XR entertainment venues were to take hold. Movie theaters are taking a back seat to Netflix and the like because we have our own flat screens on the wall. I would expect these theaters to have a marked interest in developing such XR entertainment venues with motion chairs and such. Of course, the content is lacking at the moment, but in time I think kids will be asking their parents to take them to Jurassic Park XR experiences at the mall. Eventually this will scale to in-home use, but that will be a while. In the meantime, even these large scale entertainment venues will have interest in some of our names.

I think similar forays will be made in hospitals. With AI becoming more adept at diagnoses, and with liability concerns ever present, and I'm sure for various other reasons, hospitals will be keen to invest in such technology. It wouldn't surprise me to see surgeons and/or nurses wearing AR glasses on-site sometime relatively soon. And we can speculate about other fields and professions. I'm no expert. It would be nice to read others' thoughts regarding the "how" question.
 
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I've mentioned XR to some folks in casual conversation and I am yet to encounter anyone (who isn't in tech/gaming industries) who knows much, if anything, about it. I think that's telling. I do think there are enough of these "big boys" you mention (Googs, Qualcomm, etc.) who have skin in the game, so it's not so much a question of "if", but "when" and "how" these technologies will come on the scene. Personally, I think the latter, "how", is the more relevant of the two questions.

I want to keep my comments in context.
If you want names demand, it's going to come from 'MANY" less than 'BIG BOYS'.
Google, Facebook, HTC, Apple etc all together have little use for 99.99999999% of our names.
You must have more players that need them. Or investors that will highly speculate that someone will.
This volume name demand can only come from content creators.
And has been the focus of my comments for years now.

When these numbers double, we are on our way !
https://martechseries.com/content-m...ouseholds-vr-headset-25-familiar-vr-headsets/

It signals to content creators they have a market to sell to. And they will make the content !
For now, most of them are still making phone apps. That is where the market is to sell.
You might sell 200k apps at a profit of 1-5 bucks
or 2k-5k for VR at perhaps $10-20 a hit profit.
But one of these requires much more time to create, test and put to market.
Most phone apps are done by one person while VR programs are normally done by a team of folks.
Creators go where the volume of buyers are. So it takes more headsets in the field...
and that means yet one more chicken or the egg contest that slows it all down.
Growing... YES, but just not as fast as we 'HOPE'. it is still a remarkable growth rate.
 
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I want to keep my comments in context.
If you want names demand, it's going to come from 'MANY" less than 'BIG BOYS'.
Google, Facebook, HTC, Apple etc all together have little use for 99.99999999% of our names.
You must have more players that need them. Or investors that will highly speculate that someone will.
This volume name demand can only come from content creators.
And has been the focus of my comments for years now.

When these numbers double, we are on our way !
https://martechseries.com/content-m...ouseholds-vr-headset-25-familiar-vr-headsets/

It signals to content creators they have a market to sell to. And they will make the content !
For now, most of them are still making phone apps. That is where the market is to sell.
You might sell 200k apps at a profit of 1-5 bucks
or 2k-5k for VR at perhaps $10-20 a hit profit.
But one of these requires much more time to create, test and put to market.
Most phone apps are done by one person while VR programs are normally done by a team of folks.
Creators go where the volume of buyers are. So it takes more headsets in the field...
and that means yet one more chicken or the egg contest that slows it all down.
Growing... YES, but just not as fast as we 'HOPE'. it is still a remarkable growth rate.

Roger that, chicken-egg. Indeed there will need to be synergistic product launches, innovative content by smaller developers, etc. The big boys' commitment surely must inspire confidence among these smaller companies and I think we're all in agreement that at some pace, be it fast or slow, things are moving toward VR/AR/XR. But what does that mean, specifically? What will phase 1 be. Phase 2? Who will lead the way? What will be the first profession to be impacted by XR from a user perspective?

Will Uber introduce VR sets in some of their cars, like this Audi Holoride? They could charge a premium for Holoride services. It could give them an edge over Lyft if Uber were to strike an exclusive deal with the right VR companies.

https://www.audi.com/en/experience-...ide-virtual-reality-meets-the-real-world.html

How is the question. How are things going to evolve? Anyone?
 
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Roger that, chicken-egg. Indeed there will need to be synergistic product launches, innovative content by smaller developers, etc. The big boys' commitment surely must inspire confidence among these smaller companies and I think we're all in agreement that at some pace, be it fast or slow, things are moving toward VR/AR/XR. But what does that mean, specifically? What will phase 1 be. Phase 2? Who will lead the way? What will be the first profession to be impacted by XR from a user perspective?

Will Uber introduce VR sets in some of their cars, like this Audi Holoride? They could charge a premium for Holoride services. It could give them an edge over Lyft if Uber were to strike an exclusive deal with the right VR companies.

https://www.audi.com/en/experience-...ide-virtual-reality-meets-the-real-world.html

How is the question. How are things going to evolve? Anyone?
I like xR i had an enquirey from a space agency on SpaceXr.com elad looked at the email as we chat often on domaining but price was way too low.
 
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I have a few Xr domain names and i am more than happy to renew them for a number of years to come.

Now like all here i have dropped some over the way and getting down to a collection i am happy with.

Last addition was DriverlessS3x.com first one in a longtime.
 
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thats different I guess...

just a fun little handreg expired today

artificial reality
.org


taken 13-14 major extensions is still decent count

also the indian version nicely developed hehehe

www.artificialreality.in
 
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while on vacation in the Philippines I accepted the offer today for SlutVR.com from sedo for the amount of $2000
 
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while on vacation in the Philippines I accepted the offer today for SlutVR.com from sedo for the amount of $2000

wow thats a real nice price for so so name.

should motivate me to renew couple adult vr names I wasn't sure to keep.. like hairyvr.. and couple more.

can u walk me through negotiation? first offer what? thanks!

enjoy vacation. now you can stay longer. philipines cheap. so for 2k. you can probably live for 6 months. decently. haha.
 
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Don't think it's been mentioned here, but lots of talk on Playstation 5 this week.

I think it's big news Sony are still at the forefront of VR and reportedly making VR a big part PS5, that can only a massive plus for VR in that the world's most popular gaming console (Playstation) is continuing supporting and promoting Virtual Reality for the next 8-10 years.
 
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Don't think it's been mentioned here, but lots of talk on Playstation 5 this week.

I think it's big news Sony are still at the forefront of VR and reportedly making VR a big part PS5, that can only a massive plus for VR in that the world's most popular gaming console (Playstation) is continuing supporting and promoting Virtual Reality for the next 8-10 years.
Very much agreed. Been watching it.

Then there was this...
https://venturebeat.com/2019/04/23/...owcase-a-nintendo-direct-for-virtual-reality/
 
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gamingmetaverse.com
metaversegame.com
 
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Still own: MetaverseGames.com, MetaverseCasinos.com, MetaverseBlockchain.com, MetaverseCoin.com, MetaverseToken, MetaverseWallet.com, MetaverseSpace.com and MetaverseStore.com
Wow!
 
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It is a very good sign but I want to see more. Soon.
I have to restate the value in the stand-alone VR HMD's breaking loose this year.
Should give all of this the jump start it needs.
But the trick is (for names) seeing the start-ups in content growing at a faster pace than the hardware expansion. When those big players do not have to monetarily support independent content development, it is a good sign.
And we still have few standards for the content which will change it all if we had them.
And I have never expected that to come before gen3 of hardware.
If you can get the VR ball rolling, AR will follow close behind initially anyway, till the price and quality improve.
 
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Oculus Rift S and Oculus Quest, on May 21. Each will cost $399.
https://www.oculus.com/blog/game-on...e-live-shipping-begins-may-21/?_fb_noscript=1

Valve’s Index VR headset will officially cost $999
https://www.theverge.com/2019/4/30/18524167/valve-index-vr-headset-price-pre-order-date
Pre-Oders have started.

Valve has taken their time with this and is a serious entry.
Certain to shake-up the high end market and show they are in it for the long haul.
https://finance.yahoo.com/news/valves-index-vr-headset-stacks-165100813.html

And a bit more about enterprise...
https://www.techrepublic.com/article/top-5-reasons-ar-vr-are-for-business/

https://www.pymnts.com/innovation/2019/oculus-virtual-reality-enterprise-subscriptions/
 
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