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Holo vs VR vs MR vs AR vs any other reality (All realities)

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VRdommy

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Very calm over here friend. I'm just tired of misunderstandings about the term, especially here. But not that concerned. It's like when people still call AR " virtual reality", the ignorance will resolve eventually.

And actually you said " Samsung is looking into XR", which is even more confusing. That is talking about XR like its some amazing new technology.

This should also the year clarity...
 
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You can certainly tell that toy co's are a bit afraid of not being part of a changing tech habit.
I guess the real question for them, thinking as if I were one of the CEO's would be...
Could I afford to 'not' be in new tech markets ?

Anyway, here's a example of what I'm talking about.
http://vrworld.com/2018/02/26/hot-wheels-joins-lego-toys-augmented-reality/

I still think the best move for most is to make VR/AR apps to interact with the traditional. Not Replace them.
 
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VRFrontrow / FrontrowSeatVR / VRFrontrowSeat / 360Frontrow

 
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Ar time travel game coming in march might be good for mr ARtimetravel.com

https://www.latestly.com/technology...bile-ar-game-delta-t-in-march-2018-46177.html

CAD6754E-3D71-45E5-91F5-5C7691F06A27.jpeg
 
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Well, they call it VR / AR 'cause that's what it is.

XR is a term invented by and promoted by Qualcomm that got some minor legs of it's own for particular circumstances. Like any other term, it gets abuse. Quallcomm, like Microsoft is trying to claim all the turf between reality and VR just like WMR. I expect it to have use, but not exactly as Qualcomm intended.
I have tried cute ways to bring some of you to that 'self realization' and failed.

Since Qualcomm has been doing their best to capture a defendable trademark on it's use for the last over 2/3 years and failed, I suspect many will shy away from the term on the fat chance they find a way to succeed with any part of it. Law suites, even if your not likely to loose, can still cost you a lot of money and hinder your own product launches. And Qualcomm has been a bit aggressive in that area.
All of which I have stated here before. Just nobody 'wants' to believe it.

It should not be any secret...
Facebook will be showing off 2 new VR / AR products at the convention and new social VR / AR app toys on it's platform.
The Hardware will likely showcase the 'GO' (the cheapee) and the 'Santa Cruz' that will likely be a 'WMR style' goggle with 6dof in a free standing wireless goggle. It's the AR smartphone apps that I think might possibly work with that Santa Cruz or whatever they call it after they drop the dev codename. It's a Quallcomm 845 snapdragon based product. We might also see some sort of a low cost 360/VR camera to pair up functionality. for a official supported product line.


But I see no race for AR Glasses. In fact, I see no AR glasses yet.
At least not in a full 3D graphics style that everyone is expecting with greater than a 50 degree FOV.
But should a race develop, it will be to bring the cost of them under $1000. But AR continues to grow outside of that fact.

If anyone is looking for AR in a 3D wide FOV that is under $1k this year, you will need to settle for one of the several offerings coming this year of these 'WMR style' goggles and those that will be based similarly as the 'Santa Cruz' using the 845 snapdragon. I suspect they will be priced in the $450 - $600 range, but we will have to wait and see that end price. But any eye projection system and it's lensing will have a cost far exceeding the cost of a VR OLED. And the creation of new microelectronics to make it light and portable without massive heat still keeps them expensive and bulky.

It's not that they can't make the AR Glasses we all dream about. They just can't do it yet at a price that would make them a compelling asset. Not yet anyway. So AR has entirely it's own trajectory. Just as it has it's separate and mostly not equal uses. But not including those smartphone apps that should be quite popular on the social networks over the coming year.

Most of those that have been reading those growth reports of the industry fail to get the correct data from them and listened to someones poorly skewed summation of that data since the majority of the 'near term' AR growth was shown as 2D smartphone based. (screen overlay) that many don't want to accept as AR in the first place.
 
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I wouldn't call it an interview. It has a quote from the VRP*rn owner, but really it's about the nutjob writer putting forward her extreme views such as :

Maybe this is just the way it is. Porn, the saying goes, is innovation’s dirty secret – and VR porn serves as a gateway into VR for hundreds of thousands of people. But no matter how much it helps the industry, packaging women’s sexuality for men in order to sell headsets feels gross.
 
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I wouldn't call it an interview. It has a quote from the VRP*rn owner, but really it's about the nutjob writer putting forward her extreme views such as :

An opinion that is different than yours shouldn't be termed 'extreme', in my opinion.

And likewise, the person who holds an opinion that's different that yours shouldn't be called a nutjob.
 
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An opinion that is different than yours shouldn't be termed 'extreme', in my opinion.

And likewise, the person who holds an opinion that's different that yours shouldn't be called a nutjob.

I'm not calling her extreme because her opinion differs from mine. It's extreme because the majority of people don't share her views.

Presumably you've never registered an adult domain in your life?
 
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If the s9 plus has a dual camera, the note9 is going to need a lot more than just an s-pen to justify the price difference.

What do you guys think the justification will be? Depth sensing on the rear camera? Higher resolution? Folding with 2 screens? That last one is a rumor that's been going on for a while.
 
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An AR name : arphobia.com. Given the increasing interest in treating phobias by augmented reality.
 
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Not sure if anyone’s interested, something that interests me, i don’t know many people to talk to about VR in person, so i’ll just bore you guys lol.

Found 2 articles today talking about a conference taking place in Las Vegas next month called ‘The Reality of VR Video’.

http://www.koreaittimes.com/news/articleView.html?idxno=81030

https://www.lightreading.com/services/virtual-reality/whats-the-reality-of-vr-video-/a/d-id/741268

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“Throughout the year, the Alliance will be participating in industry events around the globe. During NAB in April, the Alliance and Light Reading are cosponsoring a breakfast seminar, “The Reality of VR Video.” The seminar, which takes place on April 8, 2018 at the Las Vegas Convention Center, will examine the potential of VR video and the hurdles to bringing top-quality VR video to consumers.

Members of the Alliance include companies and individuals from across the streaming video ecosystem such as network operators, technology providers, service providers, and content owners. Current members are: Adobe, Amazon Web Services, Anevia, Arris, ATEME, Bamtech Media, Beamr, Blue Frame, CBC, Cedexis, CenturyLink, Charter Communications, Ciena, Cisco Systems, Comcast, Concurrent, ContentArmor, Conviva, Digital Element, Dolby, Edgeware, Encompass TV, Ericsson, Espial Group, FOX Networks, Friend MTS, Harmonic, Hughes Satellite Systems, IBM, IneoQuest, Intel, Interra Systems, Irdeto, Ketan Bhardwaj, Liberty Global, Limelight Networks, MediaMelon, Mobolize, NBCUniversal, NCTA, NeuLion, Nexguard, Nice People at Work, Nokia, NTT East, OWNZONES, Phenix, Qwilt, Rob Dillon, Sinclair Broadcast Group, Sky, SSIMWAVE, Tektronix, Telecom Italia, THX, Touchstream, Unified Streaming, Verimatrix, Verizon, Viacom, ViaSat Inc., Viavi Solutions, Western Digital Corp., and Wowza Media Systems.”

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Some big companies on there, something to keep an eye on :pirate:
 
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Not been posting much in here this year, but still excited about the potential of virtual tech as always :glasses: quarter of the way through the year now, so think it’s time for a review, how’s this year going for you so far? How do you think the years started out for virtual tech so far?

Virtual Reality

Been a few decent VR sales this year, so that’s still alive and well, due to the lack of activity in the VR thread i think many people now realise shite to average domains are a waste of time, can only speak for myself, but glad i made the decision drop a lot and work with a small portfolio, i see VR sort of like a sleeping giant at the moment though, you still see a few big sales to see it's still alive and a potential monster, but i believe VR is sort of in a 'calm before the storm' stage right now, similar how crypto went before it exploded.

Still see domains like ‘VRpoker’ ‘VRgames’ ‘VRtravel’ etc as massive potential assets.

Augmented Reality

AR is massive and used like mad, but still i don’t think people realise what the tech is called they are using on SnapChat etc so still question how much people will use the term ‘Augmented Reality’ and whether the term is required in domain names, i don’t think ARKit has been the success Apple was hoping for.

XR

This was all talk on here around Christmas, I’ve been keeping track of it but must admit still skeptical about it, probably even more so now as it’s slowed down a lot. Just checking out the XR thread, not seeing a lot of investments there, just Elad and XRReality posting articles back and forth to each other last few pages. No reported sales on NameBio (ie:- businesses paying to brand around XR) and social media seems to have slowed down with it.

Obviously this is just my opinion so please don’t take it as gospel, feel free to share yours. How’s the year going for you so far and how’s it going for virtual tech in general?
 
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