Ok, I just started using Flash MX like 3 weeks ago and I am really putting myself into depth by adding a MP3 player I found on the net for my new site.
link to test site
Problem:
I have noticed that once my player is open and I click on my play button I need to wait a couple seconds (maybe 1 minute) before the song can start playing, BUT the song will only play if I click on the progress bar after a minute (if you look at the link i posted you can see the progress bar is out of place because this is for temp use only)
Help:
If someone can help me with the coding to fix this up that would be great, I tried myself but my knowledge for coding is really bad.
I would like to get rid of the progress bar and only have to click on the play button to get this working right.
here is the code for the progress bar:
on (press) {
dragging = true;
startDrag(this, false, 0, 0, 100, 0);
}
on (release, releaseOutside) {
if (_parent._parent.playing == true) {
newPos = ((this._x/100)*_parent._parent.music.duration)/1000;
stopAllSounds();
_parent._parent.music.start(newPos, 0);
dragging = false;
} else if(_parent._parent.pause != true){
this._x = 0;
}
stopDrag();
}
here is the code for the play button:
on (release) {
if (playing == undefined or playing == false) {
music = new Sound(this);
music.loadSound(tracks.firstChild.childNodes[nodeNum].attributes.path);
title = tracks.firstChild.childNodes[nodeNum].attributes.name;
if (pause == true) {
pausePos = ((slider.dragger._x/100)*music.duration)/1000;
music.start(pausePos, 0);
pause = false;
} else {
music.start(0, 0);
}
playing = true;
gotoAndPlay(2);
}
}
on (release) {
this.uvbar.play(2);
}
any help is appreciated, thanks.
link to test site
Problem:
I have noticed that once my player is open and I click on my play button I need to wait a couple seconds (maybe 1 minute) before the song can start playing, BUT the song will only play if I click on the progress bar after a minute (if you look at the link i posted you can see the progress bar is out of place because this is for temp use only)
Help:
If someone can help me with the coding to fix this up that would be great, I tried myself but my knowledge for coding is really bad.
I would like to get rid of the progress bar and only have to click on the play button to get this working right.
here is the code for the progress bar:
on (press) {
dragging = true;
startDrag(this, false, 0, 0, 100, 0);
}
on (release, releaseOutside) {
if (_parent._parent.playing == true) {
newPos = ((this._x/100)*_parent._parent.music.duration)/1000;
stopAllSounds();
_parent._parent.music.start(newPos, 0);
dragging = false;
} else if(_parent._parent.pause != true){
this._x = 0;
}
stopDrag();
}
here is the code for the play button:
on (release) {
if (playing == undefined or playing == false) {
music = new Sound(this);
music.loadSound(tracks.firstChild.childNodes[nodeNum].attributes.path);
title = tracks.firstChild.childNodes[nodeNum].attributes.name;
if (pause == true) {
pausePos = ((slider.dragger._x/100)*music.duration)/1000;
music.start(pausePos, 0);
pause = false;
} else {
music.start(0, 0);
}
playing = true;
gotoAndPlay(2);
}
}
on (release) {
this.uvbar.play(2);
}
any help is appreciated, thanks.















