| NamePros Member Join Date: Sep 2007
Posts: 109
NP$: 290.75 ( Donate)
| it depends how fast you want people to be able to level, and how much experience users are able to obtain per kill or quest or whatever.
in some games, like asherons call, the experience scale was exponential (i think). I believe there were 126 levels, and after about level 100, it seemed like it would take decades to get to the next level.
in other games, like everquest 1, the first 10 or 15 levels were very quick and easy, and then it just became increasingly difficult to level, but not unbearable.
you're going to have to decide what you want the user experience to be like, and then you can choose a basic algorithm and spend a lot of time tweaking it until you're satisfied |